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Hey! I'm glad you enjoyed it! Fair question. 

It was our first game jam AND our first game, so we weren't really sure what a "So Bad It's Good" game was supposed to look like in the end. We decided to keep everything as simple as possible: hand-drawn art, intentionally basic music, and animations that were mostly just moving drawings around. That said, I think we ended up overshooting the quality a bit. Memosheart is a very skilled artist and naturally wouldn't go below a certain standard.  In the end, we decided to lean into telling a pretty mediocre story in the most epic way we could and fully commit to the bit. I guess you can see a few cracks during the final cutscene, when our energy was definitely starting to run low after a week of development. At the end of the day, games are made to be enjoyed. If people play our game, have fun, and maybe get a few laughs out of it, then I'm more than happy with the result. Thanks for giving it a try! :)