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Low On Battery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #770 | 4.142 | 4.142 |
| Audio | #1090 | 3.545 | 3.545 |
| Enjoyment | #2544 | 3.370 | 3.370 |
| Creativity | #3180 | 3.550 | 3.550 |
| Narrative | #4115 | 2.531 | 2.531 |
Ranked from 211 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Count Down - Directly inspired from the countdown on modern phones when nearing 0%. Made with the thought of the rush while finding, untangling, connecting your charger before it turns off
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Graystone
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Comments
While I like the art style, I honestly didn't enjoy myself very much. I'm personally not a big fan of these kinds of puzzles in the first place, and the timer adds pressure that feels at odds with the mechanic and overall vibe.
The mechanics themselves would really benefit from a way to undo or remove wires. Resetting the whole level because I made one mistake was frustrating, especially since this kind of puzzles involves a lot of trial and error. I ended up solving most of the puzzles in my head before laying down the answer, which felt tedious. I was fighting the controls more than the puzzles.
I share similar sentiments to Avonate; I personally do not like timers in puzzle games. However, it does fit the theme in that aspect, but I also think that you could argue that the numbers on the nodes are counting down as the wires get longer..? Regardless, fun paper puzzles.
Nice artstyle, and good puzzle design. The game would probably be improved without the timer though.
there were times when the undo feature wouldn't work as smoothly, but overall the gameplay is neat and simple to learn!
Simple gameplay, not that hard to understand. But, idk if there's something like undo feature. Since i cant cut out the active cable once it got active
Love the art style it's very cute! It's well polished and the concept fits the theme really well :] Gameplay is also great I love a simple puzzle game.
Such a stylish, clean entry! Reminds me of the old Railroads game on iOS back in the day, which I lost countless hours to. The ramp up is perfect to challenge without overwhelming, and even without checking the tutorial I could understand the mechanics whilst still being presented smart, brain-teasing conundrums. All of that's tied into that relatable and PTSD-inducing of themes: desperately trying to get power to your phone before it gives out.
Smart, clean and really well excecuted!
it looks cute and the gameplay is nice
The theme is great, the game feels very polished. The timer itself conflicts with the thinky puzzle in my opinion, the only way you can make it in time when you already know the solution, but the way you get to the solution is by pressing restart button all the time because the timer doesn't give you the time to sit down and think about the puzzle
When I saw the menu I was like shit I won't be able to figure how to play, few click and easy!
this is a really fun concept, will have more fun on phonee maybe.
but GG.
Love how you combined the mechanics with the physical aesthetics, the obstacles are really cute :)
Very cool game, I love the simple artstyle, it's so clean. Also, great work on the level designs, kept me on my toes hehe
If you get some time, feel free to check out our game, would love some feedback :D
Love the artstyle, it's simple but satisfying to look at and intuitive. Fun game!
really nice puzzle game !
Nice game! I liked the artstyle.
Great visuals, Cool concept. Dragding to place cables or to remove them would be much simpler in usage.
The puzzle mechanics and time limit are a bad match.
A fun game nonetheless!
I love puzzle games like this! Super cozy and colorful puzzle! Good job!
Nice chose of colors, and the visuals look quite attractive!
It's a very well-polished little puzzle game, and it's pretty fun to play overall.
I had some troubles comprehending connections going through other connections (after leaving portals), and don't even know whether it was intended at all. Also, I think the timer (apart from the last level) is just annoying and doesn't add any sense of real challenge (unlike the last level which I interpret is about discovering the solution and executing it flawlessly) as the player will either discover the solution on their first try, or eventually stumble onto it, and then the timer is generally just too generous.
Further it might just have been my sloppy controls, but undoing lines was just way too hard for me to the point that restarting the whole level became easier. Even further, sometimes selection would not work, and I'd have to click again to start a line.
Overall, it was a pretty fun experience despite the minor hiccups.
Love the colours, this is such a vibe also very calm. Probably would work better without a countdown as I'd love a no stress version of this