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Slime Huntdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #7939 | 1.992 | 2.714 |
| Enjoyment | #8397 | 2.097 | 2.857 |
| Artwork | #8973 | 1.992 | 2.714 |
| Creativity | #9269 | 2.097 | 2.857 |
| Narrative | #10075 | 1.258 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each level must be finished within the countdown, leading to a more exciting gameplay.
(Optional) Please credit all assets you've used
All sounds are from https://freesound.org/
Font is from https://tinyworlds.itch.io/free-pixel-font-thaleah
Art assets are original or from engine itself.
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Comments
A very relaxing gameplay experience with a charming art style! The countdown mechanic fits the theme of “Count Down” perfectly, and the game is incredibly addictive to play!
Firstly, great work for a first solo jam! Really juicy and a lot of little details that add a lot to the combat.
I found the game really hard. This is fine, but having such a long death animation really messed with the pacing and lead to a lot of frustration in a difficult fast paced game like this, especially with manually restarting. I really struggled with the melee, especially because the enemies insta killed me when I got too close. My strategy ended up being to wait for enemies to attack, kill one, then run away which is a weird dynamic for a game with time pressure. I think this could be really fun, you've got a lot of juice and polish in here. I tragically couldn't get past level 4 because I couldn't get the melee double jump mechanic (?) to work after a lot of trying, sorry :(
All in all, these issues are minor and this is a super great game especially for your first time. Nice job!!!!
First time to solo a game jam all the way through. Hope you enjoy my game!