THX for enjoying!! We’re glad that we could bring you an interesting game experience!
Eason Shen
Creator of
Recent community posts
Thank you so much for the suggestion. Receiving such thoughtful and genuinely useful feedback will definitely guide us as we continue improving the game!!
The placement and collision of the shopping carts definitely weren’t designed well enough. I often get stuck on them myself while playtesting. In a future update, we plan to reduce and better visualize their interaction range so they feel less unpredictable.
The empty-hand poke also has some interaction issues with NPCs. In particular, the pink NPC in the top-left corner of Level 5 can be pretty frustrating to interact with, even for me. This is definitely something we need to fix as soon as possible, so thank you for pointing it out!
Overall, thank you so much for taking the time to play the game carefully and give us such thoughtful criticism. That kind of feedback is one of the biggest forms of support we could ask for!!
Here‘s our game!: WHO DID THAT?! by Eason Shen, Ace_w, lingxuan659-rgb, gyuanmu, RedisTkey
I have rated yours and welcome everyone to exchange our testing.
THX for enjoying!! We’re glad that we could bring you an interesting gameplay experience!
I think in Level 7, there is indeed a pink NPC in the top-left corner that can be a bit difficult to interact with, and it may take a few tries. We’ll fix this in a future update. Thank you so much for your feedback!
THX for enjoying!! We’re glad that we could bring you an interesting gameplay experience
In Level 3, you first need to use a tomato to attract the pink NPC’s attention. We did mention this in the in-game menu hints, but it may not have been clear enough. We’ll work on making it more noticeable in a future update. Thanks so much for your feedback!
THX for enjoying!! We’re glad that we could bring you an interesting gameplay experience!
Getting knocked over by shopping carts is actually a small punishment mechanic in the game, so players need to be a bit careful with their positioning. That said, some of the levels definitely take it a little too far haha. We’ll work on improving the level design in future updates. Thanks for pointing it out!
Thanks for reporting this! The issue wasn’t caused by the couches or other props. The empty-hand poke hitbox was slightly offset to one side when aiming vertically, so standing directly below the NPC could make the hitbox only touch the edge of the NPC’s interaction area. I centered the poke hitbox, so vertical pokes should now work without needing to move left or right first.
We’ll include this fix in an update after the Game Jam ends. Thank you so much for your feedback—it helped us notice and identify this issue!



