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Eason Shen

39
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A member registered Feb 12, 2026 · View creator page →

Creator of

Recent community posts

A very interesting game that fits the “Count Down” theme perfectly! The levels are challenging, and I really enjoyed having to plan ahead and decide my next moves before taking action. It makes the gameplay experience really engaging!

A very creative gameplay idea that fits the “Countdown” theme perfectly! I’d love to see more types of enemies and different attack patterns in the future!

THX for enjoying!!

THX for enjoying!! We’re glad that we could bring you an interesting gameplay experience!

I’d call it a Caddy Simulator haha. Such an interesting concept and gameplay idea!

A simple and easy-to-understand gameplay concept with great potential for expansion! It reminded me of another rule-based game, although I can’t remember its name. It would be even better if there were more varied rules and mechanics!

THX for enjoying!! We’re glad that we could bring you an interesting gameplay experience!

We will work on fixing these issues as soon as possible in future updates. Thank you so much for your support!

THX for enjoying!! We’re glad that we could bring you an interesting gameplay experience!

THX for playing and enjoying our game!! We’re really glad that we were able to bring you an interesting gameplay experience!

I actually had Cut the Rope in mind when designing some of the levels. I used to love that game a lot when I was younger, although I didn’t intentionally reference it too much during the design process haha.

Congratulations on completing all of our available levels! We currently have 16 levels in total, but unfortunately, due to the limited development time, we didn’t have enough time to create a proper ending UI or a congratulations screen. We’re really sorry about that, and we hope to fix it in a future update!

Regarding your comment about needing some back-and-forth attempts, that was actually something I was aware of during the design process. However, since we only had 96 hours to develop the game, it was difficult to make major changes to the core mechanics within the remaining time.

The fact that you noticed this shows that you really experienced and thought about our game carefully. We truly appreciate such detailed feedback from players like you! It is extremely valuable for us and will help us improve the game in future updates. Thank you again for spending time playing our game!! XD

THX for enjoying!! We’re glad that we could bring you an interesting gameplay experience!

The lv12 is the first time you encounter the double creature-ball mechanic! It’s completely understandable to feel unsure when facing a new mechanic for the first time. For this level, you can think of it as two symmetrical paths, one above and one below. In the end, use the bomb on the left side to push both creatures into the goal at the same time!

A very polished mechanic! The amazing game feel made me want to keep playing. It’s a small but clever and well-crafted game, and the block-based “Countdown” mechanic fits the theme perfectly!

A great design and concept! It’s really fun and fits the “Countdown” theme perfectly. It would be even better if some item usage hints could be added within the levels!

An incredibly immersive experience! The horror atmosphere is crafted so well, and I really love the art style. The trailer is truly captivating and immediately caught my attention!

THX for enjoying!! We’re glad that we could bring you an interesting gameplay experience!

THX for enjoying!! We’re glad that we could bring you an interesting gameplay experience!

THX for enjoying!! We’re glad that we could bring you an interesting gameplay experience!

We wish you the best as well! Hope you get a great result, and let’s keep pushing forward together.

It’s definitely a bit brain-teasing haha, but the gameplay concept is really creative and impressive!

Such a unique and creative gameplay concept! The way you use closing your eyes to switch between two worlds and discover enemies creates a really satisfying gameplay loop. It also fits the “Countdown” theme in a clever way!

The mechanics are incredibly well-developed! It’s amazing how you managed to create so many different builds in just four days while keeping such a consistent art style. Truly impressive!

THX for enjoying!! We’re glad that we could bring you an interesting gameplay experience!

This is the most artistic and trippy game I’ve seen in this GMTK Game Jam! The surreal aesthetics combined with the mesmerizing music are truly captivating. At the same time, the gameplay is both fun and closely connected to the theme, leaving a strong impression on me.

Btw, your game's art style is so impressive! I'm definitely going to try it out. XD

THX for enjoying our game and ur support!!

Regarding the game mechanics, we actually do have an information hint mode! You can press “T” to enable it, then hover your mouse over objects to view their functions. The key binding is mentioned in the control hints at the bottom-left corner of the screen, but we agree that it might not be noticeable enough haha!

Simple but fun, and incredibly engaging! It’s pure, straightforward fun.

The art and music are amazing! The simple yet intuitive mechanics, combined with the gradually increasing tension, kept me hooked and made me want to keep playing. I’d love to see more variety in future levels, such as different wheel designs, changing pointer positions, and more color combinations!

THX for enjoying and sharing your suggestions!!!

Regarding the game mechanics, we actually do have an information hint mode! You can press “T” to enable it, then hover your mouse over objects to view their functions. The key binding is mentioned in the control hints at the bottom-left corner of the screen, but we agree that it might not be noticeable enough haha!

As for the level numbering, you can press “Esc” to view the level order and your current progress at the top of the screen. You can also revisit previously completed levels if you’d like. However, we didn’t add a UI indicator for this feature, so thank you for pointing it out!

We really appreciate you taking the time to carefully play and experience our game. We’ll seriously consider your valuable feedback and make improvements!

The art style is highly stylized and unique, and the gameplay design is very innovative! Using an advertisement countdown to represent the “Count Down” theme is such a clever idea.

THX for enjoying!! I really love your cute birdwatching game. XD

Your interpretation of the theme is so interesting! The details of the different bird species are incredibly well crafted, and turning birdwatching into a game is such a creative idea!

A very unique and appealing art style! The countdown mechanic fits the theme perfectly.


It would be our honor if you could check out and rate our game:
/jam/gmtk-jam-2026/rate/4825174

A very relaxing gameplay experience with a charming art style! The countdown mechanic fits the theme of “Count Down” perfectly, and the game is incredibly addictive to play!

A very creative gameplay concept! It combines platforming with roguelike elements, and the expression of the countdown theme is very direct and perfectly fits the theme!

THX for enjoying!

Thx!! Yes, we do have a slow-motion mode! You can adjust the game speed in “Settings” → “Game”.

The art style is so captivating! The gameplay feels very complete and is really fun to play. I can’t believe it reached such a high level of polish in just four days!

So fun, so fun! It’s not just another Vampire Survivors-like game — the combat mechanics are really creative. I think once you master the techniques, you can probably clear the game much faster!

This art style is so cool!! The memory-based deduction gameplay using keywords extracted from conversations is really well done!

Great idea! Maybe the countdown theme was represented through fuel, ammo, and flight distance? The hand-drawn space style is really appealing to me!

Awesomeeeeeee!!!