A very interesting game that fits the “Count Down” theme perfectly! The levels are challenging, and I really enjoyed having to plan ahead and decide my next moves before taking action. It makes the gameplay experience really engaging!
Eason Shen
Creator of
Recent community posts
THX for playing and enjoying our game!! We’re really glad that we were able to bring you an interesting gameplay experience!
I actually had Cut the Rope in mind when designing some of the levels. I used to love that game a lot when I was younger, although I didn’t intentionally reference it too much during the design process haha.
Congratulations on completing all of our available levels! We currently have 16 levels in total, but unfortunately, due to the limited development time, we didn’t have enough time to create a proper ending UI or a congratulations screen. We’re really sorry about that, and we hope to fix it in a future update!
Regarding your comment about needing some back-and-forth attempts, that was actually something I was aware of during the design process. However, since we only had 96 hours to develop the game, it was difficult to make major changes to the core mechanics within the remaining time.
The fact that you noticed this shows that you really experienced and thought about our game carefully. We truly appreciate such detailed feedback from players like you! It is extremely valuable for us and will help us improve the game in future updates. Thank you again for spending time playing our game!! XD
THX for enjoying!! We’re glad that we could bring you an interesting gameplay experience!
The lv12 is the first time you encounter the double creature-ball mechanic! It’s completely understandable to feel unsure when facing a new mechanic for the first time. For this level, you can think of it as two symmetrical paths, one above and one below. In the end, use the bomb on the left side to push both creatures into the goal at the same time!
THX for enjoying our game and ur support!!
Regarding the game mechanics, we actually do have an information hint mode! You can press “T” to enable it, then hover your mouse over objects to view their functions. The key binding is mentioned in the control hints at the bottom-left corner of the screen, but we agree that it might not be noticeable enough haha!
The art and music are amazing! The simple yet intuitive mechanics, combined with the gradually increasing tension, kept me hooked and made me want to keep playing. I’d love to see more variety in future levels, such as different wheel designs, changing pointer positions, and more color combinations!
THX for enjoying and sharing your suggestions!!!
Regarding the game mechanics, we actually do have an information hint mode! You can press “T” to enable it, then hover your mouse over objects to view their functions. The key binding is mentioned in the control hints at the bottom-left corner of the screen, but we agree that it might not be noticeable enough haha!
As for the level numbering, you can press “Esc” to view the level order and your current progress at the top of the screen. You can also revisit previously completed levels if you’d like. However, we didn’t add a UI indicator for this feature, so thank you for pointing it out!
We really appreciate you taking the time to carefully play and experience our game. We’ll seriously consider your valuable feedback and make improvements!
A very unique and appealing art style! The countdown mechanic fits the theme perfectly.
It would be our honor if you could check out and rate our game:
/jam/gmtk-jam-2026/rate/4825174

