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A jam submission

WHO DID THAT?!View game page

Taking on the role of a demon, engaging in pranks on other angels.
Submitted by Eason Shen, Ace_w, lingxuan659-rgb, gyuanmu, RedisTkey — 1 hour, 13 minutes before the deadline
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WHO DID THAT?!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#603.8653.865
Visuals#1854.1354.135
Overall#2143.6153.615
Enjoyment#2483.6153.615
Innovation#2653.4233.423
Gameplay#2963.4233.423
Theme#7803.2313.231

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
WHO DID THAT?! explores “Trust No One” through the relationship between the angel NPCs and the demon player. The angel NPCs begin as neutral strangers, but each prank—whether a poke, thrown tomato, or banana peel—creates suspicion and slowly breaks down their trust in one another. As investigations escalate, innocent angels are manipulated into blaming and confronting each other, while the demon player must stay hidden and avoid being exposed.

What code and assets did you not make from scratch during the jam (if any)?
Nothing. All the codes and assets were designed and produced starting from the moment the theme was announced.

How many people worked on the game?
5

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Comments

Viewing comments 44 to 41 of 44 · Next page · Last page
Submitted(+2)

This is honestly one of my favorite games ive played so far in this game jam. The game is very fun, hard but still very possible and the art style is very pretty. 

Developer

Thx for ur play and helpful comment. Your work are also amazing.

Submitted (2 edits) (+1)

First off let me start with the good , I think the artstyle is really cute and it's a pretty interesting take on the theme. I like the base premise

Now I'm going to critique a lot of things (really sorry in advance) because I had a pretty frustrating experience playing. I'll try to break down the issues that I encountered and some possible fixes.

I found the way you interact with shopping carts is quite frustrating, I would sometimes get hit by just standing next to them, not even in their path and it seemed kinda random if it hit me or not. I am not a fan of the knockback in general because I got knocked a ton and i never felt like i had a good grasp on where it would actually stop. They would also be triggered form from a pretty considerable distance for example on the final level I would try to pick up a tomato or banana and I was visibly far away form the shopping carts and instead of picking up the item I would instead trigger the shopping cart, I had to stand in a specific spot to even pick up the tomato.  I think it's because the trigger zone was way too big

Sometimes obstacles would be laid out right in the path and it would be pretty awkward to get around them especially considering that their hitboxes are pretty big (the puddles for example, I had to stay at a safe distance to not accidentally slip)

Another thing is that using J isn't always responsive, I stood by characters or by items on multiple occasions and it simply just wouldn't register especially in more crammed spaces it wanted me to be oddly specific with where I touched and at what distance. I also found the way the poking direction to be a bit whack, I get that it aims in the direction you last moved but the character only having 2 facing directions instead of 8 made it very confusing. Whenever I stood by a character and I wanted to poke my brain expected to just poke in the direction i'm facing but it would just poke in the last direction I walked.
I personally would bind the poke to left click instead and have the character's finger (or the item) track the direction of the cursor by rotating around the character. That way it would both easily let you poke in the direction you want and help with aiming the tomatoes more easily and circumvent the awkward wrong aim direction situations.

there is a bit of a problem with the surveillance enemies too. It would have been helpful if there at least have a gradual turn of the detection zone or some kind of visual que that they are turning so they wouldn't just instantly flip and kill me because I was in the detection zone. it does seem to be a This one is not as bad but it still caused me to lose a few times.

Finally the AI just gets stuck on corners sometimes and the only way to get them unstuck is to just risk it and get close to them and hope you can run away fast enough. In one of the levels (one of the ones where the surveillance enemy goes in a circle) because of the layout of the level the enemy was pretty much guaranteed to get stuck on a corner so I had to lure them in the opposite order to avoid that. It may be because the hitbox is square? Not sure

I hope you find it helpful, I hope it wasn't too harsh,  still enjoyed it but there were small buggy annoyances that kept coming up

Developer(+2)

Thank you so much for the suggestion. Receiving such thoughtful and genuinely useful feedback will definitely guide us as we continue improving the game!!

The placement and collision of the shopping carts definitely weren’t designed well enough. I often get stuck on them myself while playtesting. In a future update, we plan to reduce and better visualize their interaction range so they feel less unpredictable.

The empty-hand poke also has some interaction issues with NPCs. In particular, the pink NPC in the top-left corner of Level 5 can be pretty frustrating to interact with, even for me. This is definitely something we need to fix as soon as possible, so thank you for pointing it out!

Overall, thank you so much for taking the time to play the game carefully and give us such thoughtful criticism. That kind of feedback is one of the biggest forms of support we could ask for!!

Submitted(+1)

This is super adorable and fun to play. I am in love with the artstyle TvT it's so cute. I would make for a really useless demon, I keep sabotaging myself (but it's so funny to see the little mc slip and fall I can't)

Developer(+1)

THX for enjoying!! We’re glad that we could bring you an interesting game experience!

Submitted(+1)

Gameplay is very clever and funny. Great work

Developer

THX for enjoying!! We’re glad that we could bring you an interesting gameplay experience!

Viewing comments 44 to 41 of 44 · Next page · Last page