Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Honestly thank you taking time to reply to my comment that does mean a lot to me.  and after reading all you said i haven't consider what you yourself was or had gone through in making these new art at the time i wrote that. thinking about even i also didn't consider the times MC spent in their inner world with their Will, so even if just doing the prolog with just the old model and rest of the story in new model i don't know that idea at the time i said it in how hard it be to pull off or even if it's possible to do.  idk what else to say here about that other then 

thank you again for at lest listening and letting me know what was going on, and your right it will take me a while to get use to the new art but also i love your game since over a year ago i think it's been 2 years i been playing it. idk.  Love your work love your story its one of my favorite game's out there top 3.

(+1)

well, I appreciate the kind words. 
still going to think on if an old face mod is worth it, but... yeah, even if I do hopefully it's more like a time capsule for most down the line.

I hope everyone can enjoy both versions ultimately :)

Let me put my 5 cents and say, why not a best of both worlds? Use the original face for the mc at the start and then have a really aggressive face transformations into the new style. This way you can preserve the early game feel of change while also allowing you to have a better looking transformations in the long run. I know that its going to take a really long time to make, but its up to you to decide if its worth it or not. I love your work and I cant wait to see what is up to come.

I would say that art style consistency is vastly more important in my mind. But I do get where you’re coming from. 

I did end up giving a folder with the old faces as a “mod” people can choose to use, if they’d truly prefer it. So that’s available in the ReadMe going forward.