Pretty neat! It took some time to figure out why everything I tried was failing but overall I did end up having some good runs where I got pretty far. I like the upgrade system a lot as having unique things like "organics can appear" and making the play space larger are fun and unexpected. Overall I think the game needs maybe a timer to force quicker actions. Nonetheless I enjoyed it!
Thanks a lot for the feedback!
Yeah, after submitting the project for the jam, I realized that the game was missing a clear goal and a sense of risk to give everything a purpose. I definitely overlooked that aspect during development. In the future, I’ll make sure to focus more on having a solid final objective and mechanics that push the player to take risks!