Peak
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MACABREak IN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #39 | 4.300 | 4.300 |
| Artwork | #238 | 4.480 | 4.480 |
| Enjoyment | #433 | 4.000 | 4.000 |
| Narrative | #503 | 3.780 | 3.780 |
| Creativity | #679 | 4.140 | 4.140 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each level you play as two or more different thieves, you should explore, understand the puzzles, and complete little steps in less than 10 seconds!
(Optional) What would you like to be called if GMTK features your game?
Cubox & Nate Sassoon
Comments
Really like this one. Got unique premise, very goofy gameplay.
loved this one! visual style is amazing (as always), the vibe is super goofy, and the puzzles themselves are tricky but not frustrating :D
So good! Each of the characters having their own music was such a nice touch! Really gives you a sense of their personalities! Very tight puzzle design, lots of polish, and an incredible soundtrack to boot! It's crazy how you guys were able to make this game in just 4 days! Outstanding work! Also the "screenshot" of the bank robbers with different timers over their heads is 👌💯🔥XD
Wow, super polished game with some nice puzzles! I love the little noises the robbers make while they hop around, and the announcement of each level’s title :)
The only complaint I have is that I wish there was a way to restart early if you know you messed up. There were a couple of times where I didn’t quite line up with the hallway on a turn with my first robber and realized I didn’t have enough time, and I had to wait out him and all of his friends dying before I could try again.
Other than that though, top notch slightly gruesome puzzle game!
Ehyy! Thank you a lot :))
The "restart" button was supposed to be the menu one, but i understand how that got a bit confusing
The tilemaps on construct don't allow changing single tile's Z order, so i had to either have the whole tilemap under the player or over the player, and had to exaggerate some collissions to not make the robbers walk on the wall :')
Hope this clears things out, thanks for the feedbacks and thanks for having fun! :D
Dang, those immortal robbers! They can't keep getting away with this!!!!!
Amazing concept an a well executed puzzle game, not to mention a nice sense of humour and great music!
Keep up the good work!
WOW I didn't expected to play soooo polished a game in a jam! The levels are fun, the art work is AWESOME, the music & sfx also fit well. I just hope that you can add a skip button to the intro cuz I died 2 times in the first level bc i didn't understand the rules then. The intro showed up 3 times. That doesn't feel good. But your tiny story and the portraits saved it lol I actually read them 3 times.
Wowww, great job! Top notch artwork and audio, fun levels and super silly. Congrats!!
very polished! music and art is great, and level design was solid. i was shocked to see the cartoonishly gory death at first, but the first time i saw the dead guy holding the diamond i couldn't stop laughing. i just feel bad for the purple one, he's always the martyr...
What a fantastic idea! Your game is incredibly polished in every aspect. I'm genuinely rooting for you and hope you take home the win this year.
super fun! the art style is really nice and the levels are well made. The music changing with each character is also an excellent touch.
I really only have two issues. One is that the character collision feels a little weird. I often got stuck on corners which is frustrating when you're trying to move through a level quickly. Also, I think it could do with a quick "restart" button. Sometimes I know I've messed up a level if I mess up on the first loop, but I still have to play through it with the other characters before I get to try again.
Also I love the random cat half way through <3
EHEHEH, the cat really was the cherry on top lol, Thank you so much for playing and having fun! Sadly the collisions had to be like that because you can't handle individually the tile's z order in construct 3, sigh, so i could eiter put the tilemap on top of the player or beneath, and i had to add some exagerated collisions to make it fit at least nicely lol, happy you liked it tho! the menu was supposed to kinda work as a replay button but i kinda failed AHAHA
Cubox trying not to make a Peak game (impossible challenge, 3:00 gone wrong, police called)
Anyways, banger of a game, i live for this artstyle, and the mechanics are just so fun!
Also.. The soundtrack. THE HEFFIN SOUNDTRACK, BANGER AFTER BANGER! NATE CANNOT STOP COOKING!
(nate please please please put the ost on youtube plsplspsplsplspls i need it on my playlist yesterday)







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