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Meditation Mountatin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #4935 | 2.962 | 3.083 |
| Audio | #6330 | 2.402 | 2.500 |
| Creativity | #8373 | 2.402 | 2.500 |
| Enjoyment | #9590 | 1.761 | 1.833 |
| Narrative | #9941 | 1.361 | 1.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The number of jumps the player has, "counts down" with every jump as they complete levels
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
Asdef
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Comments
Nice atmosphere, but the jumping felt a little too floaty. Just need to adjust that slightly and you've got a promising game.
I really like the sun set in the background and the art in general.
Great concept, about meditation mountains. I think the mechanics (specially the jump) can be improved.
All the best!
I really like the whole concept and atmosphere this game has, scenic and beautiful but sometimes when jumping I'd get stuck on the ledge and end up wasting a jump - slightly frustrating but overall a very well made game!
I understand doing all of this does take time so I'm not too bothered by this as our own game has plenty of issues.
Love the art direction! I know how hard good feeling jump controls can be to get right, so hope you keep at it!
The idea is good, as a puzzle platformer. However, the controls were very frustrating and unresponsive. The Jumping is the whole point of the puzzles, and yet is the least polished.
Very tranquil and relaxing colour palette. I did find at a could of occasions my character would get stuck on corners or jump twice when on an angled edge, but a fun concept!
I love the vibe and the composition, sometimes, when the player landed and was still holding the jump button, they would jump again which was somewhat frustrating and led to a bunch of restarts
I appreciate the feedback, the movement definitely wasn't the most intuitive or smooth but with the time constraints I decided to not focus too too much on it as there were a few worse bugs early on. Thanks for playing!
Artwork is nice and I enjoy the concept.