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Planet Merger's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #101 | 3.167 | 3.167 |
| Graphics | #105 | 3.278 | 3.278 |
| Theme relevance | #126 | 3.389 | 3.389 |
| Sounds | #131 | 3.000 | 3.000 |
| Overall | #132 | 3.133 | 3.133 |
| End-of-life plan | #247 | 2.833 | 2.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
End life plan
it will be downloadable
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Comments
I really liked frantically dodging planets while trying to merge them; it is a very unique concept. However, I felt like upgrading took too long.
Translating a merge-style mechanic into a 3D first-person perspective is a clever touch for a jam project. Push mechanics in space give it a unique feel. Congrats on the project and good job!
Really cool and addicting game, and absolutely beautiful.
I somehow got launched into the air.
Umm.. Newton's Third Law
Performance was a lil dicey, but ik 3D builds on web are always tricky
The actual idea and mechanics are cool, though maybe some sort of countdown to the level start would be nice. Start taking damage as soon as I spawned in lol
It's like FPS Suika game, which is pretty unique. Other than that, a lil more feedback or maybe a wider camera zoom since sometimes I'd be clipped by a planet that was behind me
Thanks for the feedback! Ill work on having better indicators
The gravity gun is lovely. A purple and black cannon in the foreground, well modelled, with that sci-fi claw look. It gives the game personality straight away. The textured 3D planets against the black star field look good too, and the scale works, you feel small next to them. "First person 2048 in space" is a creative pitch and pushing celestial bodies together is a satisfying fantasy.
Nice touches: a master volume control in the menu before you start (plenty of people forget that), and the Game Over screen showing Score and Best Score, which is the basic thing done right.
My problem: I died within seconds, twice, on 0 points. The HP bar in the bottom left starts draining by itself and empties fast, and there's a TEMP bar next to it. I never worked out what was killing me. Proximity to the planets? Heat? Just time? There's no explanation anywhere inside the game, the controls only exist on the itch page, and what drains your health isn't stated at all.
One line on screen would fix the whole thing. Also, START SURVIVAL only responded to a double click, and the build title is still "relaxing fps", which made me laugh given how not relaxing it was. Good idea and a good looking weapon, it just needs to tell me the survival rule.
Thanks for the detailed feedback. You just need to stay away from planets as they deal melee damage which scales by size. temp is temperature and it was used to stop player from spamming. I would work on some optimization and improvements after the jam from your feedback.
A fun, relaxing game. Very much the opposite of mine. :D I found movement to be a bit slow; perhaps doubling/tripling the speed would be effective or adding more prominent reference points in the background.
Thanks for the feedback
A fun, relaxing game. Very much the opposite of mine. :D I found movement to be a bit slow; perhaps doubling/tripling the speed would be effective or adding more prominent reference points in the background.
Thanks for playing!
A very fun game, unfortunately hindered by freezes/long loading times
It would have benefitted a lot from shader compilation & pre-baked effects
But once you get the game going, it's very good !
Thanks for playing! I ll work on optimizing the game
I got to 233k, really fun and also relaxing! Cool idea
Great!! Thanks for playing!
I really love this game!
It's a 2048 in first person.
86600 is my high score!
Thanks for playing
Couldn't get it running :O
can you describe what issue were u facing?