This was a really cute concept! I loved the little legs and wings hatching out of the egg as you went. It took me a few moments at the beginning to realize that you could swap between speed and jumpability - the balancing for the two seemed a bit iffy to me, though, because it felt, to me at least, that you just ALWAYS wanted jumpy to be increasing. That being said, I was unable to finish the final level because I just couldn't get up high enough in time, and got stuck on one of the early jumps (there's a spot between a really narrow section that I kept falling because I couldn't get far enough on the jump to the next platform, breaking, and then wasting many valuable seconds respawning then getting stuck on egg-shells). That being said, the base concept like I said was really great and I LOVED the little bird sprites (both for making the nest and failing).
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Thanks for the feedback Asara! I'm one of the programmers for this game and DUDE! I know that part of level 4 too well (our artist playtested the game like two hours after we submitted and they gave up at that part cause it was too damn tricky). I'm working on a revised version of the platformer focusing on balancing rn. Probably gonna make some horizontally focused levels, or levels where too much jump height cause you to break on the ceiling and junk. But it's all for fun anyway, and I'm glad you had a good time! (And I'll be sure to convey your compliments to our artist!)