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Time To Die's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2397 | 3.217 | 3.217 |
| Artwork | #3573 | 3.304 | 3.304 |
| Creativity | #3715 | 3.435 | 3.435 |
| Narrative | #6294 | 2.130 | 2.130 |
| Enjoyment | #6343 | 2.565 | 2.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Yes
(Optional) What would you like to be called if GMTK features your game?
myRobotArms
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Comments
Some pixels weren't fitting. And at some point i couldn't throw dice? I don't know because it was hard to read card descriptions. It was... weird but good?
Interesting game. I didn't read the description first so I was very confused about what I was doing wrong. I thought the sprite art was really good. Along with the scan line effect you added. The game seemed a little too easy, since you almost always are rolling more dice than the enemies. Combat does get more interesting when you have to fight multiple enemies at the same time. I'd love to roll more dice sooner so I could fight more enemies at once. I did find a bug where after I beat the last enemy in a floor and one of my abilities activated but I couldn't continue past that point.
First time I played i didn't have a dice, the second time softlocked on killing the first enemy but i got going on the third time. The dice are super tiny considering those are what you have to interact with and the card text is hard to read, even full screen.
I kept getting my ass beat not knowing what was wrong, till I realized that must be the final polish and play tests you were talking about. (I keptngetting 0 ๐ญ๐)
Hell when you "finish" the game (die by timer running out) and open the settings instead, everything freezes.
Regardless of all that, the art style is super cute, the music and sound design is great, and the idea behind the game is rock solid and enjoyable! โจ๏ธ๐๐ฝ๐
Will definitely try and come back to this after the jam if there are any fixes so I can being that Scientist!! ๐ซต๐ฝ๐ฅ
Same here, there's a bug, always rolling a 0 as a player
Oh I think you guys weren't dragging the dice over to the holders on the enemy side. That is on me for not being clear
This si my fault. I don't explain in the game to drag your dice to the enemy dice to beat their value.