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Fuzz Force

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A member registered Feb 06, 2020 · View creator page →

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Yup, thats a pixel balatro! Good job getting so much done in the time, its really well polished

With a bit more time, this could be cool

Seems like the kinda thing you could make a full game out of. In all the tutorials it didnt mention that the enemy shows which tiles it's targetting, so i didnt notice until it was too late, also didnt know where to see the stun counter. P cool

Good work. Somewhat easy to cheese by just charging behind cover then stepping out to shoot, or just charging again when you're aiming to stall. Also dying doesnt reset the visual of the charge bar, but thats minor.

I liked the art, and its great to see it was all you

For a bomb, there wasnt much need to explode. As another comment said, it was only really needed where the text said, apart from the last level but that was just one time

It's a nifty idea, I was hoping to find a dragon on the last level, but alas. Maybe instead of time it should have been a step counter as the only difficulty was getting enough chests before fighting an enemy. Looks great though, good job

Too smooth brain for the one with the 2 treasures either side of 3 crates. Thought I had it, but the bombs at 1 explode before i kick them, so wasn't sure what else i could do otherwise. Creative and colourful and no doubt good for sokoban fans

It takes 20 seconds to sell a clock that loses you $14 of profit. That is bananas. Am I supposed to be selling 25 clocks that lose $4? The time is too tight!

Jumping seemed kinda floaty and imprecise which makes a platformer kinda difficulty. Vibes were nice but some QoL like showing the timer more evidently and explaining what the power ups are would go a long way. Moreso since hte controls say ability is M1 but the first ability you get is a double jump

I think I worked out what I was doing as I won in the end. Its a nice theme and cool to be underwater. All the UI being white with the white sea surface made the dialogue really challenging if you were looking at it

Its a nice idea but i found it too tough to even clear the first couple of rooms. Even after charging I just ended up inside the worm guys and the iframes arent long enough to let me get out.

Some of the clues make it really easy "It is orange, it is not yellow, purple, cyan, yellow green"! but its a nifty idea!

Just the sort of thing you'd expect from a platformer. A core idea, then remixed, then reversed and added onto some more! Good stuff

6k damage but 0 kills? Dang. Neat idea having to fight for your upgrades. Wasnt sure how the enemies damaged me. Was it just doing damage while present? I feel these things usually have them move towards you, or flash to do a projectile. That kinda feedback would go a long way

Super good, kept me engaged right until the end. Probably helped that the scope of the game was small so each upgrade was really impactful. Your bullets being how long your day is kept each section bitesized and I could see this sort of thing doing well on steam.

It's a polished experience and interesting to see some pop the lock. Even though there were lots of bosses, only the reaper, ghost and the eye really changed things significantly. A few more interesting modifiers would go far!

The look was good, the audio was good, but the gameplay seemed completely luck based. I couldn't choose where my teams were placed, and even then it felt like even with mostly filled rows the lit lights were mostly random. Correct me if I'm wrong but it didn't feel like 'When you need to count 8, somewhere on 8 will always be lit, try to minimise empty spaces' and more like 'When you need to count 8, sometimes it doesnt light up any 8s'.

So half my days were bust because it really was all or nothing and I never made it below 7, let alone 1.

Darn, I didn't get it right but another comment seems to have clued me in. Interesting idea that you can only ask 9 questions before having to choose

That pufferfish getting out in a couple of days is cutting satire.

I liked the idea, didn't see much need in multiplying however. Why have a 30 and a 10 moz when i could be a 40? The human bug spray is a bit unforgiving imo. The hitbox seems way bigger than the effect, lingers for a while and drains your health so fast D:

Seems I'm not the only one who it lagged out for and became unplayable. I was really enjoying it. Got to the level with the 1+2 panel next to eachother and the 4 bins in the L shape. I hope that wasnt the last level. I liked the use of the countdown to get things going in the right order. The voice audio really added and the paint splashes gave visual interest. Great job

Unfortunately the web browser version doesnt work for me. It loads the pause and score but the rest of the screen is grey

Unfortunately the web browser version doesnt work for me. Clicking the Are you ready button overlays another music track and nothing seems to happen.

Its definitely a tough ask to have 6 rooms that need 6 different tools, which are grouped in pairs in different places, and then the rooms aren't marked on a map.

I'm sure this would've been a lot easier if there were icons on the map to show where the wrench was and which room used it. Or just have all 6 tools in the same room to remove that friction. 

I also agree that the minigames are tough. You've already got the pressure of navigating a spaceship and needing the right tool so baby-mode amongus ones would've been better, or even just holding E for 4s.

It's an ambitious game though, so great job on getting all this done and finished in time!

It's a good game, i just suck at it.

Super creative and fun to find the sheep. Just a few collision issues that meant i got stuck on the table. Thought I got all the sheep but it wasn't enough! Also sad there isn't a sheep in the clouds outside (unless there is, and its a random spawn)

Lots of charm in this but it sure is hard to focus on the game with that background :o

Very creative. Can definitely be hard to keep track of whats going on. I feel if you wanted to take this further, being able to drag foods over to timers would help once you've got multiple ones timing.

Liked the art and the audio but i wasnt quite sure how to win. Is it just plow through the least amount of protestors to keep your speed up? Even honking the horn didn't make them all clear off. And switching the tracks slowed down to a crawl

It felt true to life that the time didn't tick down as larry was banging on

Very polished and a creative idea for this jam, but there's only so many times I can get killed by kunai. When you're looking at the guy at the top, who is attacking pretty quickly, i can't focus on where these kunai are coming from. If there was a pattern maybe, but they seem random in their position. There were times i parried in a blue area and nothing. Dunno if theres some partial parry mechanic where you're invincible but doesnt increase the parry counter or if its just dodgy hitboxes.

A creative little puzzle game. In places having to be a valid spot at each second made me think a bit more about my route, in other places I had to repeatedly burn 0.2s because there's a bunch of jumps. 

Finally a puzzle game that doesnt just have a timer on it! Really engaging, beat all 20 levels.  I think a big strength is that there isnt a set order. With the air dash, there's some forgiveness and it lets players choose their own solution

39 shots, 28 hits. Liked the voice acting. And it did what it set out to do giving you a small window to shoot, there just wasnt a downside for missing (that I saw)!

A lil tutorial to say you need to click per shield would be useful.  My main issue is that you get so much less time to react if the number you need is the rightmost one.

Also it seemed that only 1 of the numbers was ever below your current one, so if you missed that, you went back up. The final countdown is fine though

Nice game, seems very forgiving in terms of when you can press the beat, and the noise plays when it should play so you dont get thrown off. Though it did get hard to follow the notes when they were really close/overlapping. Default music volume was very quiet for a rhythm game !

Wasn't sure what pressing face book during the running does. IT says you control your speed but pressing space said' you cant slow down any more'

Quite hard to avoid the oncoming traffic with the view being so close to your car, and the slippery physics making it difficult to move if you do see them. But it didnt hinder me that much and i got to see the end first try

I thought enemies died when they ran into eachother facing forward but it seems that wasnt the case sometimes. I think the main part here is to rewind past things since you rewind but the world doesnt. could be clever stuff down the line

I got the code but clicking escape did nothing. So i guess i won.

It was neat how you got the numbers and there were ways to turn them into other numbers, though i didnt fully understand how the bin worked and my second equation was (?+?)x3=112 which is 37.3, which i couldnt make