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Its definitely a tough ask to have 6 rooms that need 6 different tools, which are grouped in pairs in different places, and then the rooms aren't marked on a map.

I'm sure this would've been a lot easier if there were icons on the map to show where the wrench was and which room used it. Or just have all 6 tools in the same room to remove that friction. 

I also agree that the minigames are tough. You've already got the pressure of navigating a spaceship and needing the right tool so baby-mode amongus ones would've been better, or even just holding E for 4s.

It's an ambitious game though, so great job on getting all this done and finished in time!

Thanks for the feedback. I definitely had all of these great ideas for making the UI better,  tutorial maps and leading the player into more tools/rooms etc. I had to get the game done early as I wasn't able to work the last 10 hours or so on it. As is typical in Game Jams.... better time and scope management would have helped a heap! haha Regardless, thanks for playing!