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Really interesting premise, I would love to see it expand on the strategic elements more. I think the game balance thing missing here is something with the action economy. Each side gets 10 or so "moves" before the timer goes off, which means in basically every room the enemies just walk up to you and land a guaranteed hit.

Thanks!! We're planning on expanding our game even more now that the jam is done, so hopefully we can improve some of the shortfalls we had making this game  in such a short time.