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Zero-Day's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1290 | 3.328 | 4.000 |
| Artwork | #3070 | 3.421 | 4.111 |
| Audio | #3193 | 3.051 | 3.667 |
| Creativity | #4297 | 3.328 | 4.000 |
| Enjoyment | #6720 | 2.496 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the player has a limited number of turns to complete their objective. the turn counter counts down
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Comments
This is really polished! I love how well you've stuck to your console theming across everything, it absolutely looks the part. The method of 'combat' is clever, and it gives so many options for plays and counterplay.
I'll admit I am kinda trash at actually playing, mainly from decision paralysis on the options. I'd definitely like to see a tutorial scenario to introduce the range of attacks more gradually (or some other method to regulate the number of choices), and perhaps even a pass and play multiplayer if you end up going for a post-jam expansion (that might be pushing it lol)
LOVE the artwork, ui, and audio. Incredible job with that. It was very immersive and engaging. I had a hard time understanding what the strategy is, even after reading the how-to but maybe I'm just dumb idk
Very fun concept, the art is excellent as well. Loved the hacker trash talking
The concept is solid. With some balancing it can be a fun puzzle game. Currently, stealing the opponents thread seems too OP. Maybe forcing it to always use a sync in packet sequence would be better. I like the music and art as well.