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A jam submission

nihilismView game page

this game is not really a game.
Submitted by Alias_Unk0wn — 3 days, 3 hours before the deadline
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nihilism's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#15753.2143.214
Creativity#71272.7142.714
Enjoyment#79822.2142.214
Audio#99021.2861.286
Artwork#102681.2861.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
there is a countdown timer that you constantly need to reset to progress

(Optional) Please credit all assets you've used
no borrowed assets, some borrowed code, and fonts where provided by my engine.

(Optional) What would you like to be called if GMTK features your game?
Alias Unkown

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Comments

Submitted(+1)

Thanks for reminding me I still need to play Deltarune lol. Nice little experience!

(+1)

Easy to figure out. It was annoying, but I went through it just to read your comments and you made me laugh with your self deprecating humor. Especially about the spelling. 

Submitted

Not bad! Although personally I'd have loved maybe some extra dialogue here and there. Also, the idea of adding extra dialogue to a self aware program under a time limit was a nice touch but it's a little sad that since it is only an online version that we can't do that, perhaps that's part of the point. I think while retaining it's simplicity it could definetly be possible to add more depth to the narrator.

While the spelling errors might have been a narrative element on it's own (since they are referenced in game and made fun of it just kind of made the narrator feel a lot less "real" in a sense where I'd feel sad to have them disapear. )

I think if you ever want to flesh this out further starting with creating a more likeable/relatable narrator might be key. You have a great theme, don't feel afraid to lean into it more.

Submitted(+1)

I love this idea! I feel like it's something you could totally expand and add a bunch of different unique interactions.

Submitted(+1)

Love a meta narrative. The simplicity adds a lot. We game for content and entertainment, and when that is used up, we leave. As a Stanley Parable and Deltarune enjoyer, this was good.

fun