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Slime Battles's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #8604 | 2.059 | 2.625 |
| Artwork | #8753 | 2.059 | 2.625 |
| Narrative | #9342 | 1.569 | 2.000 |
| Creativity | #9414 | 2.059 | 2.625 |
| Audio | #10194 | 1.079 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have a countdown of 5 days of survival until you can escape
(Optional) Please credit all assets you've used
None
(Optional) What would you like to be called if GMTK features your game?
VitorBarbosaDev
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Comments
It was a little hard to see enemy attacks so I didn't know why I was losing health for a while haha. I like that you get lots of choices leveling up, so even though it takes kind of a long time, level up feels meaningful, and each new day doesn't just feel like the same as before as you grow in power
The pictures were cute, and although I didn't really understand the rules, it was fun to be able to attack enemies if you got close to them.
I had escaped and had a slimy day. The game was pretty easy and the upgrades hardly appear, I hardly noticed any changes. But the sprites look cute, nice drawing.
The audio doesn't loop unfortunately, so music stop after a while. I like that the wands point to the nearest enemy, so you can tell where they come from. Not all enemies drop XP, i would like better if a XP drop gave you less XP but all enemies would drop it.
I thought I had fixed the issue with music looping, and I wanted to add more audio in general for stuff but ran out of time and probably a good note on the xp I'll change that after the jam to make it more satisfying when you kill something. Thanks for playing