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amberclaw

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A member registered Dec 15, 2021 · View creator page →

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Pretty much agree with people saying a background soundtrack and a little less sound effects would be nice. But the shooting is fun and feels great to play. The "5 more minute snooze" concept is such a strong one, you could definitely lean into that further but works great as is!

Somehow got an A! Really fun! 7, 2, and 1 pmo so much lmao loved the music too!

lmao I kept getting too greedy with storing time ;-; 

Such a cool risk/reward mechanic that goes really well with the theme! 

Way more challenging than I thought it would be, in a good way! All of a sudden my screen is filled with fireworks and burnign rope and i realized I need to be strategic with rope placement. Great fun!

The THEME!!! One of my favorite takes on the "count down" theme. And that's to say nothing of the gameplay polish and mechanics. Even on easy, the boss was quite challenging, but I also just might suck haha

Such a cool us of the concept. I really liked the fusion of "turn based" and "real time" aspects. I wish I realized sooner I could move the camera with Q and E, would have cause me less headaches in the early game. Also loved the epic feel of the slow descent between levels

Took me like 6 plays before I wasn't losing immediately from going too fast haha my dumbass was a little slow figuring out the goal. Very fun to play! My only "feedback" would be that the "How to Play" section looks very intimidating to look at when you first click on it. But only 20 percent of it actually applies to a given playing format. Not really a bad thing or anything, just a note. Loved the game feel!

Really fun! I thought the controls were too fast at first but I was totally wrong, just had to get good. Figuring out the grapple was a huge game changer and once I realized I could dash upwards I felt unstoppable. Amazing game feel. I also appreciated the free dash you get with attacks if you are moving from a certain range. One of those details that go a long way!

Got 2:49. Idk what's going on but I'm suddenly discovering such awesome well polished games back to back. Loved the intro, and the game felt incredibly nostalgic. The music reminded me of Ape Escape for some reason. Loved the whole thing!

I've played a lot of games in this jam doing the Count Dracula Down concept and this one is EASILY my most favorite. Dashing into glass was super satisfying, I felt the difficulty was perfect, and the audio design with that insane music was amazing. Plus that cute little intro to set everything up. Awesome job, game is great

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Ah, I see you went for the bartender "Last Call" theme too! Though I think your game is better, it was funny af and the minigames were really fun and satisfying! I wasn't really sure how the points system worked and wasn't always sure why the arrow was taking me where it was. But man this game was fun and had a lot of juice

The movement speed debuff is brutal, I really wanted to know what you get for that one in the negative but couldn't get there haha. Awesome idea on the theme. Thought it was only going to be your character getting weaker but the negative abilities were a cool twist. Could definitely see this idea expanded on in a lot of ways. 

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Feels really big, especially for a game jam game. I like the concept a lot and once you get the hang of things its very fun. My only minor gripe was footstep sound would only come from one side of my headphones depending which way I was moving and it made me paranoid for a while thinking something was coming haha

So many cool takes on the theme and this is no exception! Loved the “Slay the Spire” map, great game!

Really like your take on the “countdown” theme. A lot more mechanics than I expected so could be a little overwhelming but I enjoyed it!

the pixel art is cute, and the game plays very well!! Simple to play but I felt myself getting in a flow and not wanting to stop haha

Awesome, draws you in from the very start and sets the mood. Would love to see this in a much bigger project, the narrative feel was very interesting.

A lot of really cool details on this, and laughed out loud a couple times with these cards. Loved the overall theme, great job!

Damn I got an F lmao the games controls are tight and feels very good to play! The games pace and countdown naturally make you want to run it as fast as possible. Awesome game!!

Really cool game. I appreciated the ability to trade points back and forth, a lot of roguelites you pretty much fully commit to an upgrade and have to grind again, so this was nice to be able to experiment. The platforming was a little janky but overall I really enjoyed this one!

Thought the game was busted for me at first haha. Really cool resource mechanics on this one that fits the countdown theme really well. Felt a little bit glitchy sometimes, especially when trying to pickup items. But that also may have just been me cause I got used to it. Really unique game!

This is how you do an impactful yet very tight narrative. The simple combat was very polished and punchy. Felt very immersed in the whole experience, awesome job! 

A lot of smart, fun one liners. A silly yet sad little game that I very much enjoyed

Really enjoyed the mechanics on this. The UI text is a little bit small and some things are unclear, but had fun figuring out the puzzles!

These enemy designs are CRAZY cool. Loved the art in general. The qte minigame was a nice touch for this kind of combat. I had a little trouble selecting and using cards sometimes but that was just a minor annoyance overall. Great atmosphere and great game!

Really enjoyed the expanding skill tree. Game feels very polished, and I love the art! No notes, just a good game!

Thank you for playing!! As for the lighting question, no. I've surprisingly had no issues so far that I've noticed. But this was my first time using WebGL and making a Unity game HTML compatible. So maybe just lucky lol

Love me a good Match 3 game. Very satisfying sound effects, especially when start getting some chains in. I like all the different effect the different bombs do. The style reminded me of manhwa which I also really appreciated! Awesome game you guys

This game was ragebaiting me, but I had so much fun playing it haha Not sure if it was just me but some of the UI elements were a bit off on the menu and upgrade screens. Very fun take on the platformer genre!

It was a little hard to see enemy attacks so I didn't know why I was losing health for a while haha. I like that you get lots of choices leveling up, so even though it takes kind of a long time, level up feels meaningful, and each new day doesn't just feel like the same as before as you grow in power

One of those games that asks for patience and doesn't hold your hand. Putting the pieces together both physically and narratively was very fun and an interesting gaming experience. Hands down the most unique game I've played in the jam so far. Thank you for making and sharing this!

When the setup is first shown I immediately thought "this is gonna be impossible wtf??" But then I noticed there were more than 2 of tiles, and some were special effects. Which was a really cool twist to the classic game. I still haven't won yet, still hard as hell for me haha but it feels beatable now. Fun game!

Oooo this was interesting. You piled on the mechanics in ways that kept you on your toes. My strategy of tapping the table quickly did not work one you had to start swatting paws away. This is how you make a simple idea into a fun game. My brain feels warmed up now haha

Challenging game in the beginning, but I liked trying to figure out a good starting strategy. The looter is BRUTAL. I very much enjoyed the art and I think you captured the theme very well here!

Oooo I love Binding of Isaac and this reminded me of it so much! I wish our little candle had a little more speed, felt difficult to dodge enemies. But I enjoyed this game very much, it was very cute and fun!

Couldn't stop playing until I got to the very end. Very addictive. The music, especially the menu music, is freaking awesome, gameplay was very fun and everything felt super polished. Couldn't even think of any improvements, even the upgrade costs felt balanced. Gret job you guys!

Loved the vibe and there is a very strong foundation for a serious game to be built up if you decide to keep working on it after the jam! The music was really fun. I thought my build was op but level 19 took me out haha. Great game!

I love the effort and lore put into even the games description haha. The game itself is very fun, took me a little too long to realize I can be hitting the Floofs together like pool, I think I thought they would always merge if they hit each other. Pulling off a bif play in games like this always feels good, and the little cat cheer was adorable. Very well polished!

Absolutely adorable artwork. When the very first guest faded in I audibly went "Aw" and I'm a grown man hahaha. Was then met with surprisingly difficult gameplay as I wasted 80 percent of my popcorn. Doesn't seem to be any scoring or way to tell how happy people were with the popcorn, but still very fun!

How in the hell did you make typing fun? I'm not a great typer but this game unlocked something in me lmao. The parry mechanic is a very cool fun way to reward faster typing. The whole game felt very polished and the theme came together beautifully