It's cool to play from this perspective. Simple but fun. It took me a while to understand how it fit the countdown theme.
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Grimlands's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2163 | 3.658 | 3.658 |
| Audio | #3007 | 3.090 | 3.090 |
| Enjoyment | #3221 | 3.222 | 3.222 |
| Creativity | #4513 | 3.278 | 3.278 |
| Narrative | #5335 | 2.301 | 2.301 |
Ranked from 266 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
More the territory infected - less purity percents in the progress bar you have + After 10% of purity of forest 5 secs countdown is starting
Comments
Switching between fighting slimes and cleaning the spreading corruption is a satisfying idea, and the cute art and sound keep the frantic clicking playful!
Awesome game, good art, good music, I didn't really like some parts, but the idea is good, and several ideas in the game and mechanics are also very well done, which looks really cool.
I liked the idea of having to switch between cleaning mode and combat mode. When I got down to 1 enemy I was incentivized to spend a lot of extra time cleaning up before finishing off the last enemy. It was interesting that temporary pollution could become permanent.
This was a lot of fun (although it may give me carpal tunnel hahah) really creative idea for switching between the two modes and managing all the waves. It felt like the theme wasnt super present because I think I was just maintaining the forest pretty well. But I had a lot of fun doing so. Nice job!
The last perk should not be picked until the player can clear the goo in an area (this way you keep 1 slime and clear everything before each wave, keeping the forest at 100% purity). Doing so means this is a countdown until the player gets bored.
I think the shovel should not have been included to match the theme. At some point the player is too powerful to fear any wave. And the last 2 perks are clearly useless.
In a nutshell, not a challenge but it was fun and pretty to look at though.
The game is nice, I like the art but the bar with updates sometime covered the parts of the terrain.
The game and design are beautiful.
The only problem, in my opinion, is that it doesn't fit the theme well. In the sense that if you're really good, it could be infinite.
Anyway, it's a lot of fun and I really enjoyed it. Haha.
Fun clicker game, clicking on stuff felt satisfying. I paid so much attention to the slimes that it took me at least 30 seconds to notice the upgrades at the bottom, haha. An early, cheap "Hold to attack" type upgrade would have been nice tho.
The game feels really fun, is a bit hard to understand the countdown at first but after a little time one sees it


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