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A jam submission

GrimlandsView game page

Submitted by Entropia Games — 1 hour, 4 minutes before the deadline
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Grimlands's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#21633.6583.658
Audio#30073.0903.090
Enjoyment#32213.2223.222
Creativity#45133.2783.278
Narrative#53352.3012.301

Ranked from 266 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
More the territory infected - less purity percents in the progress bar you have + After 10% of purity of forest 5 secs countdown is starting

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Comments

Viewing comments 143 to 124 of 143 · Next page · Last page
Submitted

It's cool to play from this perspective. Simple but fun. It took me a while to understand how it fit the countdown theme.

Submitted

nice take on the clicker

(1 edit)

my right hand kinda went hard on killing these frogs, game is fun

Submitted

Switching between fighting slimes and cleaning the spreading corruption is a satisfying idea, and the cute art and sound keep the frantic clicking playful!

Submitted

Awesome game, good art, good music, I didn't really like some parts, but the idea is good, and several ideas in the game and mechanics are also very well done, which looks really cool.

Submitted

I liked the idea of having to switch between cleaning mode and combat mode. When I got down to 1 enemy I was incentivized to spend a lot of extra time cleaning up before finishing off the last enemy. It was interesting that temporary pollution could become permanent.

Submitted

Tha is really cute!! the sound is perfect!

Submitted

This was a lot of fun (although it may give me carpal tunnel hahah) really creative idea for switching between the two modes and managing all the waves. It felt like the theme wasnt super present because I think I was just maintaining the forest pretty well. But I had a lot of fun doing so. Nice job!

Submitted

The last perk should not be picked until the player can clear the goo in an area (this way you keep 1 slime and clear everything before each wave, keeping the forest at 100% purity). Doing so means this is a countdown until the player gets bored.

I think the shovel should not have been included to match the theme. At some point the player is too powerful to fear any wave. And the last 2 perks are clearly useless.

In a nutshell, not a challenge but it was fun and pretty to look at though. 

Submitted

This game manages to be both extremely satisfying and frustrating at the same time. Fighting against the inevitable spread of corruption. Cool idea, well done!

Submitted

simple game but addictive. Really greatly made. Thank you

Submitted

The game is nice, I like the art but the bar with updates sometime covered the parts of the terrain.

Submitted

The game and design are beautiful.

The only problem, in my opinion, is that it doesn't fit the theme well. In the sense that if you're really good, it could be infinite.

Anyway, it's a lot of fun and I really enjoyed it. Haha.

My hand was starting to cramp from the constant clicking, this game needs either a definitive end point or an auto click function

Submitted

Accessible gameplay with satisfying depth!!

Submitted

Super concept. Nice and simple, yet addictive.

Submitted

good but a bit hard to understand

Submitted

An interesting idea

Submitted

Fun clicker game, clicking on stuff felt satisfying. I paid so much attention to the slimes that it took me at least 30 seconds to notice the upgrades at the bottom, haha. An early, cheap "Hold to attack" type upgrade would have been nice tho.

Submitted

The game feels really fun,  is a bit hard to understand the countdown at first but after a little time one sees it 

Viewing comments 143 to 124 of 143 · Next page · Last page