Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The last perk should not be picked until the player can clear the goo in an area (this way you keep 1 slime and clear everything before each wave, keeping the forest at 100% purity). Doing so means this is a countdown until the player gets bored.

I think the shovel should not have been included to match the theme. At some point the player is too powerful to fear any wave. And the last 2 perks are clearly useless.

In a nutshell, not a challenge but it was fun and pretty to look at though.