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| Criteria | Rank | Score* | Raw Score |
| Creativity | #260 | 4.323 | 4.500 |
| Narrative | #3935 | 2.562 | 2.667 |
| Audio | #4014 | 2.882 | 3.000 |
| Enjoyment | #4401 | 2.962 | 3.083 |
| Artwork | #6032 | 2.722 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
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Font:
Galindo by Astigmatic: https://fonts.google.com/specimen/Galindo
Icons:
https://game-icons.net/
Empty Hourglass icon
by Lorc under CC BY 3.0
Stopwatch icon
by Lorc under CC BY 3.0
Coins icon
by Delapouite under CC BY 3.0
Cash icon
by Lorc under CC BY 3.0
Wood Pile icon
by Delapouite under CC BY 3.0
Stone pile icon
by Delapouite under CC BY 3.0
(Optional) What would you like to be called if GMTK features your game?
Kredarius
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Comments
Concept is solid, perfect match with the jam theme. I agree that there’s a little too much information at once and the presentation could be made a little more clear. But I like the idea of doing puzzles with button clicks, it forces you to think of the right sequences of actions.
I think this is an extremely smart concept, i'm surprised you've managed to come up with this, everything feels quite smooth and simple though like the other comments, it would be great to see what's upcoming in the level as the timer is too short to decide your actions.
I like this game idea it is very interesting and unique, i loved the levels and the different mechanics, very fun game and I hope you may one day continue working on it since its very cool! Well done, i had so much fun playing it.
Really too much informations to read before the timer ends. Level 3 you have 3 sentences to read and to understand and 3 buttons with 3 informations each + you have to execute, all of that in 14 seconds. You cannot pass the level first time, you have to lose to have the time to read and understand. This goes against what you are trying to achieve. You need clarity if you want players to act quickly. It could have been really good if you simplify at the extreme (one tile = one information, nothing more, nothing less). If you need sentences then your idea is too complicated. Remove a maximum, reuse the tiles you already have shown to the player, add new tiles one at a time. Good concept tho
Thank you for your feedback.
You are right.
When i was making the levels I kept adding more and more stuff to make them interesting.
And it doesnt correspond well with the idea that short time is your only opponent.
You still did well. Keep doing the good work. I think the idea is fun. If you manage to automate player's reasoning your idea can work well.
Good Idea , Good execution, overall good game.
I would suggest allowing the player to look at the level before the counter starts counting and it starting after the first button press.
Thank you for your feedback.
That is a good suggestion. I totally misjudged that there was no time to read the level.