Great idea and execution with some clever level design :) Almost gave up on the second to last level but I eventually figured it out and I’m happy I did !
H&T
Creator of
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Really clever puzzles and mechanics. The sprite for the placable and non placable tiles should maybe be reversed because at first i didn’t understand where i was allowed to click. But once you’re on board the difficulty curve is well paced and the new blocks are introduced smoothly. Great little puzzler !
Absolutely gorgeous, though infernally hard. I often felt like the hitbox of the ball was like 1px bigger than it. While i guess that’s not true and i just suck, maybe a bit more of forgiveness will help with player retention (or keep it hardcore who am i to tell you what to do). Again, beautiful creation !
Beautiful pixel art and color scheme, this really ties together everything in the game including the UI ! The mechanics are simple to undestrand and fun to play around. Having to check yourself the time to reverse it instead of just losing at the end of the timer is a very refreshing touch. Great game, impressive for 4 days of work, i hope you’ll keep working on it in the future !
To add to what the better half of H&T said :
- The way we introduced the receivers was indeed too sudden and we should have started with a room where at least one receiver is already powered so the players would notice the sprite difference and make the connexion… In general we gave ourselves a 10 room goal for the jam when at least 3 ou 4 more would have been useful as sort of tutorials.
- We’ll look into the cable issue, this is the first time we hear it, but also removing cables could be a good implementation for future puzzles !
- We are sorry for those bugs and will definitely try to fix them for the post jam release !
Thanks again for playing and taking the time to type out all of this useful feedback !
hints and tips
since we couldn’t add a level selector in the 4 days limit of the jam, and because some puzzle have proved more challenging that expected, we provide here this little walk-through help if you happen to get stuck on some level. each begins with a little hint that you can then develop into the full solution if needed. this way you can get just the little spark of idea needed to see the puzzle in a novel way without ruining the fun !
level 13

full answer
use [wasd] / [zqsd] + [space] to move around. you can wall jump and get down a platform by pressing [s] while on top.
level 12
watch out for the timer!
full answer
this room is similar to the previous one, but has a shorter time to solve it. Make sure you’re not standing on electric floors when the timer hits O!
level 11
it seems the door won’t open until some condition is met…
full answer
you can cast ropes to get up and down platforms. Ropes conduct electricity, which can be used to open doors.
level 1o
i’m sure these balls can be used somehow…
full answer
balls can be put into push buttons that, provided they are connected to an electric source, will propagate power.
level o9
except for the required ball throwing skills, this is basically the same puzzle as before.
full answer
you need to bring the ball up to the receiver and power it by casting ropes starting from the floor (or the cage) and reaching all the way to directly under it
level o8
these balls and push buttons seem to be of a different type…
full answer
you need to power both the push button on the left and the platform on the right to open the door. metallic balls are a source of electricity, so putting a blue ball on either a push button or a platform will power them automatically.
level o7
the push button seems very high…
full answer
you need to get up the top right platform to push the metallic ball down, where it will power the push button down to spawn a new ball. if you intercept this one before it falls down, you can throw it on the top push button.
level o6
i know hurling the blue ball into the blue receiver is super tempting to our color-coded monkey brain… you have to fight that urge, be strong !
full answer
throw the electrical ball to the platform to the right, this will spawn a second one that you can then throw on the receiver. then you get a yarn ball for the orange receiver. power it by throwing the electrical ball onto its platform
level o5
the floor is lava, make sure not to mess up your jumps!
full answer
you need to use the first ball to throw it up to one of the push button to release a new ball. reiterate this step to get a third ball, and use all the balls to open the door. make sure not to throw ropes to the middle top platform as it is your only safe floor!
level o4
simple puzzle, half as much time, can you manage ?
full answer
i mean at this point what can i do for you ? just be fast and smart with the steps you take. remember that your ropes conduct electricity but get burned down every zap. oh and also you are carrying a death sphere so there’s that.
level o3
power goes up but also down your ropes.
full answer
bring the yarn ball to the receiver on the floor. once you’ve gotten the second yarn balls, bring both of them back up to fill the receivers connected to the door. then connect the receivers and the platforms in a continuous chain toward the electrified floor on the right of the chamber.
level o2
white mice can’t jump
full answer
you need to take the yarn ball up and use it to push the metallic ball down its platform. once you’ve done that, you can put it in its push button, and cast a rope up the top right platform to burn the yarn ball and get a new one that you can bring to its push button to finally open the door.
level o1
wait what are those protesters pointing at in the background ?
full answer
if you don’t want to escape but to solve the room you can, and this is how you do it : power the top-right pipe by throwing the electrical ball in its receiver. this wall spawn a yarn ball to put in the rightmost orange receiver that you need to power by putting the electrical ball on its platform. take then the two yarn balls to the receivers neat the pipe and power them by linking the platforms to the floor in the left corner or by using the electrical ball.











