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Hyperspace Days's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2077 | 3.042 | 3.042 |
| Artwork | #3416 | 3.333 | 3.333 |
| Enjoyment | #4090 | 3.042 | 3.042 |
| Creativity | #4445 | 3.292 | 3.292 |
| Audio | #4899 | 2.708 | 2.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you fight in space as the final days of civilization count down
(Optional) Please credit all assets you've used
Pixabay for sound effects.
(Optional) What would you like to be called if GMTK features your game?
Klompus
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Comments
I really enjoyed the graphics and how effective and developed the tutorial was! I had a bit of a hard time hitting the attacking ships (maybe skill issue??) and I also wish the camera was a little zoomed out so they would be in my field of view more often. I did really like the multiple weapon types and the animations throughout! Nice job :)
The game feels pretty good to play but the controls and shooting are a bit hard to control sometimes! Overall good job, it's pretty well made for a game jam and a few tweaks would make it much better!
It's difficult to hit the other spaceships, maybe you could increase the speed of the bullets. Either way, I like the art and design, good job :)
Good entry dor the jam! :3
I enjoyed the spaceship motion and movements, the game game feel is good ^^
Just I think it's too difficult to aim another spaceship and the countdown really does not affect the gameplay and it's a bit unfortunate but that didnt really lowered my enjoyment of the game. :)
Congratulations!
really enjoyed this but i could not get through day 2 stage 1 for the life of me!! loved the idea, and could definitely see this as a larger game with upgrades and the like. good work!
I really like the relative motion and the spaceship controls. Once I got the hang of it it was fun trying to escape the enemies while remaining at a controlled speed where I could still fire back at them. Fun mechanics!
The balance between needing to outrun enemies so they can't hit you and maintaining velocity with them so you can hit them was a balance i worked really hard to get working, so its so great to see someone recognize that :3
Super nice simulation and good presentation. The tutorial is also very comprehensive. Would have loved to have been able to rebind a weapon to my alt fire so I can blast my PDCs without splurging all my missiles though!
Very nicely done
Impressive... and a little too much for me... :)
i feel like if i had more time i would make a more proper tutorial, but alas :P
Extremely well polished, I'm really impressed! Love the concept, I would love to see this as a full scoped game as well : )
Really cool concept, good take on an established genre! Could see this being a full scoped game.
The visuals are amazing. Love the color palette and the style in general. Fun game.
Nice job with the ui, very pleasing title screen and such
Thanks, I made sure that polish was a greater priority this time around :)
I really like how you can have multiple weapons active at once instead of just 1. Was very challenging to control, but tutorial explained it well so that's probably just because I suck lol. Fun game though, wish I had more time to play.
hey, nobody said ice skating was easy lol
Ohh, what an interesting mechanic! It really feels like flying a ship in a space battle. It's kinda hard to navigate, but I guess it is really hard to control a spaceship. Really fun!
Spaceship controls are so unorthodox that it takes a while to get used to, but for me at least once I did it became very satisfying to fly around with drift mode on 100% of the time.