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Medieval Marbles's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2900 | 3.603 | 3.750 |
| Artwork | #4005 | 3.203 | 3.333 |
| Audio | #5913 | 2.482 | 2.583 |
| Enjoyment | #7228 | 2.402 | 2.500 |
| Narrative | #8743 | 1.681 | 1.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All the units have countdown times above their heads to determine turn order
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
BitOfCode
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Comments
Cool idea!
This game is very fun! But I broke it. In the shop if instead of placing the guy you bought and instead you rry to buy someone else, if the money you originally had is more than what it costs you can buy them for free. You can repeat tbis. It also leads to them spawning on the enemy side and kinda removes alot of the challenge from the game. But it js pretty funny. Also the art is great!
i liked the idea here! it reminded me a bit of some auto battlers, or the combat in Arco
I always like these games where you pick your team. I wonder what this game would look like if they auto-played based on some more stats. Could be messy in a fun way!
Interesting idea with countdown, creative! I for one would have benefited from a little more tutorial, but it's a game jam after all, and the game is fun.
the art is yum! And my brain sort of went to fire emblem meets physics based games which I've never thought of combining before. Super fun concept!