Very robust game for a jam!! I think this one is really cool, creative and stylish!
Liomus
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I like the simplicity of this one! It would help if there was a tooltip for R to Restart other than just when you run out of moves, because it's easy to get stuck with a lot of movement left, in which case the player might get confused and just leave the game or refresh instead of knowing there's a restart button. The countdown being tied to your movement is interesting though I think the limits were actually a bit forgiving! Good game.
Absolutely my favorite so far of the jam!! It was tricky enough that I needed to use the guide for just a few things, but in hindsight, the solutions were easy to see if one is observant. Plus, it really adds to the overall experience of the game that the dev is so ready and willing to offer hints and a walkthrough as well! so that the game is fully accessible!
All that said... are there any further secrets in the very top left room? I'll try to keep this spoiler free, but at the end of the game, that room was immediately the first I thought of, given its theming and the certain "moveability" in that room. I couldn't figure anything out with it, but is there anything more to find in there?
This is pretty cool!! The concept's great, though I find myself wishing there was a little more room for precision-- maybe a displayed numeric value of R G and B, maybe if the spinning of the wheel was slower, or maybe if there was a clickable button on screen rather than just spacebar. Again though, the idea is very creative.
What a fun game hahaha! The opening exposition was cool and definitely justified the rest of the gameplay, which was fun in its own chaotic way. The mechanics of each door type were fun to figure out--even with the description, the way blue doors seemed to work was trickier than I thought. Great game!
Favorite game I've seen so far!!!! Really fun, really creative, COOL style. It was fun to fail at my first try, and then improve at the controls and pick up on the somewhat subtle cues about where damage is on the golem. The controls and the fact you can't rotate the player charac are finicky, but in a good way. It adds to the challenge, but at the same time doesn't diminish from the fun. I liked it so much that after win condition, I stuck around to finish fixing lol.
Colors, 3D +2D Art, and Music all on point. Worldbuilding in tagline was cool haha.
Wow!!! I'm really impressed at the scope of this game in the given time, you must have been working around the clock! The game was really fun, if a bit hard. I couldnt beat it, but tried again a few times. It seems a little impossible to spit at the agents if they get too close, and that was my downfall. Really great otherwise :)
Lovely game!!!I think this game was really fun and finshed-feeling! The music and its variations were perfect and the art of the background and scale models was really polished. There was a small bug in which the joints could connect crooked--I was putting the calf onto the pants, but the foot was nearby, and I ended up with the lower leg locking in place an inch from where it should be. BUT this fixed itself upon going to the paint phase so no big deal :)







