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A jam submission

C[o]u[n]t Them Down!View game page

Submitted by TheWalkingLapis — 1 hour, 15 minutes before the deadline
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C[o]u[n]t Them Down!'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#10633.7503.750
Creativity#19573.8003.800
Audio#46552.7502.750
Artwork#50242.9502.950
Narrative#76741.9001.900

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can only kill enemies in descending order, counting them down

(Optional) Please credit all assets you've used
# Font:
- Monocraft (https://github.com/IdreesInc/Monocraft)

# Sfx:
- Mixkit:
- "Gore video game blood splash"
- "Quick saber cut"
- Pixabay:
- "Cartoon Slide Whistle Down 2" by floraphonic
- "Retro Hurt 2" by Driken Stan
- "Error / Mistake Sound Effect | Incorrect Answer" by Lesiakower
- "UI Chime Success Sound" by SoundShelfStudio

(Optional) What would you like to be called if GMTK features your game?
TheWalkingLapis

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Comments

Submitted(+1)

Love it, very cool game. I shared it with my team and friend. This is so fun!

Submitted(+1)

Very creative concept! I liked the difficulty of controlling two things at the same time. And the is integrated perfectly! bravo.

Submitted(+1)

Very fun! I liked the challenge of controlling two separate things and dividing the focus. The controls felt good to me, although the sword's turning radius could be a bit tighter, sometimes I ended up just circling around an enemy I was trying to hit.

It was overall quite challenging, two ideas to make it a bit more forgiving:

  • Have a health bar instead of 3 lives, and substract health over time while the player is in contact with an enemy / hazard. This gives the player a chance to react and minimize the HP loss
  • Instead of the black pit, lava or spikes could serve a similar function, but with the player able to salvage it, instead of a small mistake being all or nothing

Great entry!

Submitted(+1)

I’m not coordinated enough to be super good at this but it was fun. I thought the tightrope level would be Impossible but I got it and I felt good.

Submitted(+1)

Honestly a really good concept and execution, however I wasn't aware I could control the flying sword until like the narrow path level, and it was by accident

Submitted(+1)

I liked the game and the concept, and i think it's a creative take on the jam theme.

The only thing I would say is taht I feel the concept and mechanics could have been explored a bit more, but as i said, it's just a feeling, so I cant't really give a more concrete example.

Developer

Thanks!
My creativity was running out even for just designing these levels, but I agree that the concept proabbly had a bit more potential :)

Submitted(+1)

Nice job, it's actually quite fun to play for such a simple concept

Submitted(+1)

Really cool game! Having to fly the sword around while dodging incoming enemies was plain good fun. That first one where it's a maze -like pattern and you have to kill all the enemies before the one guy catches up was really tense.  I do like that the sword keeps floating even after you let go, so you have to keep track of it while dodging enemies. Nice work!

Submitted(+1)

Awesome game, I had to finish it. Wish there had more levels haha

Submitted(+1)

Great job! I wasn't sure if it'd be interestin in the first couple levels but the difficluty really ramped up and made it engaging. Hard to multitask but very fun. No bugs and appreciate that you give the player time to take in a new level before getting attacked. The good level design does a lot of work. GJ! 

Developer(+1)

Thanks a lot for the kind words :)

Submitted(+1)

Thanks for making a great game! Controller support would make this game go hard! 

Developer

Thanks a lot!
And very true, unfortunately I was a bit tight on time towards the end like probably everyone else xD

Submitted(+1)

I liked it! The weapon movement felt a bit floating-on-icy but maybe that was the point

Developer(+1)

Glad you enjoyed :D
And yea the sword movement was kinda on purpose