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(+1)

Very fun! I liked the challenge of controlling two separate things and dividing the focus. The controls felt good to me, although the sword's turning radius could be a bit tighter, sometimes I ended up just circling around an enemy I was trying to hit.

It was overall quite challenging, two ideas to make it a bit more forgiving:

  • Have a health bar instead of 3 lives, and substract health over time while the player is in contact with an enemy / hazard. This gives the player a chance to react and minimize the HP loss
  • Instead of the black pit, lava or spikes could serve a similar function, but with the player able to salvage it, instead of a small mistake being all or nothing

Great entry!