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Hyperdriver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2332 | 3.231 | 3.231 |
| Artwork | #3134 | 3.405 | 3.405 |
| Enjoyment | #3140 | 3.240 | 3.240 |
| Creativity | #4798 | 3.223 | 3.223 |
| Narrative | #6955 | 2.025 | 2.025 |
Ranked from 121 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Hyperdriver, you are at the whim of your spaceship's hyperdrive that serves to both alter your defense systems and control your next hyperjump . It does all this by the use of uncontrollable countdowns!
(Optional) Please credit all assets you've used
https://tools.wwwtyro.net/space-3d/index.html (Space images)
https://opengameart.org/content/5-space-ships (Ship mesh)
https://www.solarsystemscope.com/textures/ (Saturn texture)
https://fonts.google.com/specimen/Bruno+Ace (Bruno Ace Font)
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Comments
Slow start but nice concept, like it !
Nice visuals and music. The game does have progression — more enemies, some upgrades. But the start is very slow, and the core mechanic (Space Invaders + rhythm-based weapon switching) is a bit simple for my taste.
interesting mechanic with the count-down based weapon switching, and well executed too. I just wish projectiles were a little faster! well done, and congrats on finishing the jam <3
interesting mechanic with the count-down based weapon switching, and well executed too. I just wish projectiles were a little faster! well done, and congrats on finishing the jam <3
Very cool game!
Very creative interpretation of the theme!
Great game! I wish the first few levels were a little more difficult/intense and the difficulty ramped up a bit faster, but otherwise I enjoyed playing and found the concept of waiting for the ships hyperdrive to engage creative.
Very fun game! The upgradings feels very fun and the presentation is great!
This was so fun, the sound for switching is so cool. I loved upgrading it and getting more powerful. Great game.
The audio was satisfying, especially the switching ones. Great game!
It was fun, with decent combat and good use of a timer for weapon switches. I wish it were zoomed out a bit more, as it felt the ship took up most of the screen, which made it confusing to dodge things and find enemies. Good job!
Great game! Simple gameplay but enjoyable,i like the game style and 3d art style,Good job!
I really liked the visuals and juice. Are you by any chanse a starwars fan?
Hes not.
rip
The visuals are stunning! And apart from that, the game is very fun too play! The fact that the ship changes mode multiple times is a really cool mechanic!
Other than some visual issues that might be on my end for the web version, loved the game! Feel like there should be some indicator if there are enemies off-screen, because for some of the earlier levels I found myself running around somehow dodging 50% of the spawned enemies.
Apart from that, everything else is excellent!
the combat gets really fun in later levels, and it's such a polished game! love to see another space shooter like the one my team submitted
Great game! I loved the creative abilities (and their distinct colors) as well as the nested countdowns with the power ups and the overall level countdown. Cool enemies and fun gameplay loop. Also very pretty art style! A very strong entry overall. The only thing it's missing is a countdown to liftoff...
Dont know if its just me, but I get this error in the loading screen
TypeError: can't access property "subarray", t is undefined
createUnityInstance/N/<!--<@https://html-classic.itch.zone/html/18543222/BrowserBuildV1/Build/BrowserBuildV1...
firefox, linux.Works on chrome though. I liked the idea and the graphics, and although it was a bit slow to pick up it was addictive and fun once it did!
Woah, strange... I don't have Linux nor Firefox, so it seems to be a unique case. Neat error though. Thanks for playing and glad you liked it once it starting working! :D
Score 4180, Had a bunch of fun playing the game! A fun upgrade could be to increase/decrease amount of time on each weapon to customize your loadout
Cool idea! I was thinking of a similar kind of system: what if you could control the timing and order of each defense weapon? You would have a max of four slots but lots of different bullet types, so you'd have to pick and choose. I appreciate the feedback and thanks for playing!!