Thank you! We peeked at this on the Discord already. The overall ratings are interesting, though we feel the separated rankings really help bring out what your team focused on and highlight a larger variety of games.
Max Waldman
Creator of
Recent community posts
This totally feels like something I would play outside of the jam! It's such a creative idea, and paired with the great level design it becomes really fun to watch your little guy fall down the stage, like a marble race or something. The ability design is perfection! At first I felt like it would be hard to click the active ones in time, or that they felt useless, but it feels so so satisfying when you use them all right! Such a well designed physics game, gotta leave it a normal rating as well!
Wow, this was great! The countdown leading you to run between chargers felt great and I loved all the differennt ways you could deal with enemies and go through levels, especially the multi-purpose warp. The indicators for the guards' movement were neat, very important in a strategic game like this! The long, well-designed levels and debuffs when your count goes down really made the game more dramatic. Losing knowledge of enemy attacks specifically was crazy, it really made you think about the enemies and led to a cool new kind of gameplay. Cute sprite art and great level design! This game definitely would've gotten more ratings if it had a more eye-catching thumbnail and a web build. It also might've helped if it said something like "enemy attacks hidden!" near your power bar at low battery so some players don't just think the game's broken when they die for "no reason".
SPOILERS
Wow this game is amazing. I love that they use base 7 (really unique), and the graphics are really cool. I haven't beaten the game (yet), but from what I've played, I really enjoyed it. Aside from the notebook bugs (not being able to use s or space), and the gui bugs (too small, you can see outside the screen), it was really well polished. Also the music was really, really good (and fitting). This might just be me really liking language games, but I think this is my favorite game from the jam. It was just so satisfying to uncover the words, and have your answer be correct. I hope you get more reviews in the time left, because this game is very underrated. Thank you for making such a great game!
The 3d models and music were amazing, this is one of the most polished games I've seen from the game jam. I think the gameplay was fun, but the fire and parasites were pretty slow and not as useful as just bombing everyone with force. Maybe you could have punished force by giving you a lower score the more violence you caused.
This was fun! The countdown's effect on your movement was really cool and it added some weird quirks to the grid-based movement I haven't seen in other games (eg. being forced to move diagonally for one turn preventing you from going through a door). The one-axis boxes and garlic were also very cool obstacles!
I did have to take a picture of the move list on my phone at first, but I got a good feel for them eventually. It really helps that the order stays consistent throughout the game, letting you learn it. I did also encounter some crashes on level 3, I think they were related to the bat move? Some way to skip levels in case of crashes resetting progress would've be nice.
Really impressed by the two very distinct movement mechanics! It seems like there's a really high skill ceiling with them. I feel like that space could've been further explored with a hand-made campaign, but this is a jam game so a roguelike makes sense. The tutorial was nice, though I felt I didn't need it with how intuitive the controls are! Also, cool music and overall vibes!
This game changed my life. Before I was codless, unknowing of the greatness of fish. Then, I was exposed to this masterpiece of a game. I was shocked, blown away at the blazing speed of the attacks, the ingenuity of the air meter, the infallible dominance of the cod. It was not just a cod--it was THE cod. This game has genuinely made me forget salmons ever existed. As of my knowledge cutoff in September 2022, this is the only cod game that is worth playing. Call of Duty? A worthless attempt to mimic this piece de resistsance. Flip. Flop. As your air counts down, you inhale the water and feel a sense of freedom. A sense of purpose. A sense of passion. Passionate hatred for the cultists, for the civilians, for everyone. This game was never not just about cod--it was about freedom. The freedom to do as you please, to attack whomever is in reach, to unleash your inner cod.
anyway the game was pretty fun, i liked the fast attack
This game brings together 3 of my favorite things: softbody physics, raylib, and games where you control the environment rather than the player. It was also really fun. What was it like making a raylib game with soft-body physics in 4 days? That is really impressive, given that either of those things would probably take me more than 4 days just to set up lol
The idea for the game was interesting, though it would make more sense in a longer game outside the scope of the jam, with more of the high-quality videos as rewards for gameplay or even playing during the gameplay. The platforming was a bit janky and it was weird that the big stars had no collision. After most dialogue questions the question was repeated, and the vertical camera movement wasn't clamped so your head can do a full vertical 360.
Great game! I loved the creative abilities (and their distinct colors) as well as the nested countdowns with the power ups and the overall level countdown. Cool enemies and fun gameplay loop. Also very pretty art style! A very strong entry overall. The only thing it's missing is a countdown to liftoff...
It was a fun game, but it took me way too long to realize you could just click the paw to make it not knock over your sandwich. I was trying to stack bread pieces as fast as possible before the paw knocked it over and I only found out you could click it by accident, maybe it could have been a bit more obvious. Other than that it was great, and I really liked the art
5 stars in every category
Creativity: I haven't seen another game like it, it is GMTK themed, and it is a countdown
Enjoyment: It is very useful, and with practicality comes satisfaction
Narrative: What could be more realistic than a real countdown?
Artwork: Simple, elegant, minimalist
Audio: Who needs audio when you have bottom text


