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Wow, this was great! The countdown leading you to run between chargers felt great and I loved all the differennt ways you could deal with enemies and go through levels, especially the multi-purpose warp. The indicators for the guards' movement were neat, very important in a strategic game like this! The long, well-designed levels and debuffs when your count goes down really made the game more dramatic. Losing knowledge of enemy attacks specifically was crazy, it really made you think about the enemies and led to a cool new kind of gameplay. Cute sprite art and great level design! This game definitely would've gotten more ratings if it had a more eye-catching thumbnail and a web build. It also might've helped if it said something like "enemy attacks hidden!" near your power bar at low battery so some players don't just think the game's broken when they die for "no reason".