This was fun! The countdown's effect on your movement was really cool and it added some weird quirks to the grid-based movement I haven't seen in other games (eg. being forced to move diagonally for one turn preventing you from going through a door). The one-axis boxes and garlic were also very cool obstacles!
I did have to take a picture of the move list on my phone at first, but I got a good feel for them eventually. It really helps that the order stays consistent throughout the game, letting you learn it. I did also encounter some crashes on level 3, I think they were related to the bat move? Some way to skip levels in case of crashes resetting progress would've be nice.