Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

COUNTER ATTACKView game page

The clock attacks for you! Counter Attack is a top-down action rogue-like where your timer is also your weapon.
Submitted by h3nry_sl0w — 1 hour, 24 minutes before the deadline
Add to collection

Play game

COUNTER ATTACK's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#50872.8303.857
Audio#57462.5163.429
Creativity#70092.7263.714
Narrative#71731.9922.714
Artwork#72952.4113.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Countdown is what rhythmically triggers all actions in the game.

(Optional) Please credit all assets you've used
kenney.nl

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

I suck at it but I love it <3

Submitted(+1)

Love the artwork, it would be better if the control can be more flexible

(+1)

The game feels a bit cluncky sometimes, but love the art style and the gameplay loop is great ! 

Submitted(+1)

It feels like this game would be perfect as a rhythm game. An interesting concept—putting together a build based on the current time is quite original and engaging—though the levels are a bit repetitive.

Submitted(+1)

Game won't open :(

Developer

What platform are you on? :)

Submitted

Windows, when I try to open it it opens up then closes

Developer (1 edit)

would you mind sending me the log at %APPDATA%\Godot\app_userdata\Counter Attack\logs\godot.log ? :)

Submitted
Deleted 41 days ago
Developer

Thanks a lot! Looking into this. I will drop you comment though to hold the thread clean <3

Developer

I think I've got your fix! And it's not your PC — I shipped the build forcing the DirectX 12 renderer, and the D3D12 drivers for Intel HD 620 can't build the shader pipelines Godot needs, so it dies on startup. The game is pure 2D and doesn't need any of that, so switching it to OpenGL should just work.

Easiest thing to try: in the folder next to counter_atttack_windows.exe (yes typo totally intended), create a file called override.cfg

Watch that Windows doesn't secretly save it as override.cfg.txt and save it with these two lines:

[rendering]
renderer/rendering_method="gl_compatibility"

Then launch normally.

If that doesn't do it, open a terminal in that folder and run:

counter_atttack_windows.exe --rendering-method gl_compatibility

Could you let me know which one works? I can't patch the build during the jam, so I want to put the right instructions on the page. Thanks for sending the log. It made this really easy to track down.

Submitted(+2)

So I'm aware downloadable builds don't get as much love as web builds, but this is such a cool, creative concept. Choosing a loadout, having attacks trigger based on the time slots, it's actually so good and fits really well with the concept.

 Had a lot of fun trying different loadouts. I can see it, with some polish and more intentionality with the attacks so the player can plan a strategy, become a full-release game
The visuals are great despite some mixels here and there! Also wished there was music, but overall, amazing job!

Gonna be sharing this one with the team!