Play game
The End Will Not Come's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3922 | 2.895 | 2.895 |
| Enjoyment | #4008 | 3.053 | 3.053 |
| Artwork | #4161 | 3.158 | 3.158 |
| Narrative | #4380 | 2.474 | 2.474 |
| Creativity | #4551 | 3.263 | 3.263 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have 30 seconds to destroy a meteor
(Optional) Please credit all assets you've used
See description for full credits
Leave a comment
Log in with itch.io to leave a comment.





Comments
Wish there was a better way to tell how to level up
i didnt even think about that, my bad honestly
Really cool idea, albeit I don't really think it scaled too meaningfully, I felt like loop 10 was easier than loop 1 in the end. I don't really think there was much of an issue with the controls as I see a few comments about, I think it's pretty intuitive from my end.
I think the fact there are so few enemies on the earliest loops means it can be hard to tell what you're actually supposed to do to level up. I spent the first two attempts hitting the meteor with the freeze spell thinking I had to do that a certain amount of times before I'd level up before I even noticed the smaller enemies that I could hit. I also don't think those colossus guards really proved a threat by the time they spawn in.
yea, it does get significantly easier after some time, it doesnt scale equally enough. the minimal amount of enemies and the confusion on what to do is actually very fair as well, i should've spent more time thinking about player experience in these instances, so its good to know these concerns and complaints, i really do appreciate these. thank you
Fun Idea, weird controls, and I enjoyed my time with it.
I would have like it if the mouse was captured instead and moving it horizontally would move the camera.
The charged blade is really strong, when coupled with the heavy blade augment, I could just spam click the meteor to one shot it.
As you can see I could destroy the meteor in less than 1 second on timeline 50+. Maybe the meteor should have scaled harder. I'd also have liked at least one more enemy type.
Fun game!
thanks! i was struggling a little with the camera controls myself, and ended up just dealing with something that could work at the moment. I'll definitely consider strengthening the meteor core though.
Interesting game. The only thing i struggled with was the mouse
thanks! the mouse is iffy for real. if i do future updates, i will fix it though
I really liked the tanky control this game has and it's choice of art enemies being 2D in a 3D environment, great stuff. Gets a bit repetitive after a while but had fun playing it congrats.
funny you say that you like the controls, but that's nice to know. this was really the starting idea, and if i continue it, it would be considerably less repetitive
Wow I like this a lot. The XP and skill mechanic is really fun. Only thing I would say (and maybe this was intentional like camouflage or something), but the enemies' design didn't really stand out to me. I initially didn't even know that there were any, and that I needed to kill them at the beginning. But I really liked the huge wave of guardians at the last shell. Pretty intimidating xD. Overall, great stuff!
glad to know you liked my game. the enemies being camouflaged was not intentional lol. i just chose a color i thought would work, but its good to know i should change for any future updates
A very cool game! But i found that just using the fire arrow and going backwards always killed the meteor, but I liked the game nontheless!
thanks! ill apply a range limit to the attacks
Pretty fun. The controls felt a bit wonky but I liked it nonetheless!
thanks! good to know
Nice work <3
Interesting gameplay, I love it