The sounds were soooo funny I love it!
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10 Seconds To Empty's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1392 | 3.654 | 3.654 |
| Audio | #2014 | 3.308 | 3.308 |
| Creativity | #3576 | 3.462 | 3.462 |
| Artwork | #3694 | 3.269 | 3.269 |
| Narrative | #6390 | 2.115 | 2.115 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a count down until you run out of fuel
(Optional) Please credit all assets you've used
Space Background generator by Deep-Fold
(Optional) What would you like to be called if GMTK features your game?
Sandwich Mode
Comments
The gameplay loop and graphics feel great. I liked that you can use the aliens to destroy the planets in later levels (or at least use planets are shield) and that the upgrades change the gameplay a lot.
Was genuinely smiling over the mouth sounds. Fun game that finds it's roots in asteroids. I was brough up on the game subspace/continuum, so this hits home for me. Well done! (add ship classes! this can be such a fun game)
From one dev who did mouth sounds to another, i appreciate you! I was laughing so hard the entire time i was playing
This was a ton of fun! The shooting almost sounded like cats after a while. 10/10
The shooting sound is hilarious, and I also like the art style :) Nice game!
The game is rather difficult, especially in the beginning, you barely have time to defeat the enemies, which you need to do to increase survivability. Could be a bit more lenient with time and damage in the beginning.
The mouthmade soundeffects are very cute though and the gameplay is fun, ifdifficult.
I appreciate the feedback! We spent quite a bit of time trying to nail down the difficulty. Of course that came with the issue of us playing the game a lot making it a bit easier for us than it would be for a new player. Our goal was to have the average round last around 30 seconds to encourage fast paced gameplay and low friction to replay. I do think there could have been more fuel near by at the start of the game, just to get the ball rolling a bit.
I like the creative homemade sound effects, funny and effective. The how to play section is pretty dense and the font is a little tricky to read. I really appreciated the arrows that pointed me to the next target. The pixel art space background well done. Overall, it was pretty challenging and I wasnt able to survive very long, but nicely done.
It was difficult to balance the pixelated graphics with the readability of menus. The goal was to have a round last about 30 seconds on average to reduce the friction of replays. The fast pace of the game made it a bit more difficult to have a true tutorial, so the how-to-play section was a bit of a compromise for that. The information there can also be found in the description. I really appreciate your time, and thanks for playing


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