The idea of reversing Papers Please is great, but I think the timers are not really implemented in an interesting way. For me, it was kind of annoying and too stressful to try to forge the documents in a limited amount of time. I like the count down for the border closing. Nevertheless, the art was great, and the music really fit the tense theme of the whole game. Good job!
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Exit Strategy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #263 | 4.000 | 4.000 |
| Creativity | #266 | 4.318 | 4.318 |
| Artwork | #659 | 4.182 | 4.182 |
| Enjoyment | #1303 | 3.682 | 3.682 |
| Audio | #1974 | 3.318 | 3.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Exit Strategy runs on three nested countdowns. The largest is the border itself, shown on screen at all times as the days until the borders seal. It counts down one day at a time, and surviving to zero means you have outlasted the crackdown and won. Inside it, each working day is its own shrinking timer, cut even shorter by curfews as the crackdown tightens. And many clients arrive with a personal countdown, a flight, a ship, or a contact who won't wait.
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Istikan Studio





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