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The Last Digit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4567 | 3.261 | 3.545 |
| Enjoyment | #5826 | 2.676 | 2.909 |
| Narrative | #7594 | 1.923 | 2.091 |
| Artwork | #7964 | 2.258 | 2.455 |
| Audio | #9609 | 1.422 | 1.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each move costs time and counts down, if the clock reaches zero, you lose.
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Comments
Creative take on the theme, well done!
This nice to play and the puzzles were interesting. I agree with one of the other comment about the UI. I think it would be so much better with a bit more feedback. For example, I didn't understand from the start that enemies and spikes seem to deplete the timer and I'm still not so sure about this rule. Otherwise it works really well :)
Interesting! wow
I loved the level desgin and the puzzle itself made me think
the art is cute. I wish for some audio but its ok
Keep it up!
Cool concept. I think you should include a better tutorial with examples of how the game works.
This is a nice idea, but it suffers from some issues of execution.
The UI has a lot of shifting components to it. Changing states changes the nature of the cards, which makes the outcome more clear at times, but with some of the arrows can be a bit confusing.
Additionally, those cards in the stack shift as you play them, I've frequently misplayed cards as a consequence. It's not apparently clear what the trade-off is in terms of selecting moves, you can tell you have a timer, but it's hard to know how your decisions directly affect your likelihood of success.
Finally, the cards are one of the most important elements of the UI, but they aren't distinguished and it's not immediately clear that the numerical hotkeys are how you activate them.
Thank you very much for your feedback. This is very valuable and you are right, the deck should be more fixed.