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A jam submission

Card DownView game page

Deckbuilding roughlike where the goal is to get rid of your cards
Submitted by Kyler757 — 1 hour, 33 minutes before the deadline
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Card Down's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#38053.0943.364
Creativity#57083.0103.273
Artwork#62352.6762.909
Audio#72842.1742.364
Narrative#91331.5891.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this deck building roguelike your goal is to have your cards count down to zero.

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Submitted(+1)

Would love to have this actually exist as a physical uno variant.

Submitted

Cool idea, was a bit annoying having to shift the camera around (plus I couldn't draw from the deck without shifting the camera to it first, which made me initially think I was stuck if I couldn't play). The opponent also seemed a bit unnecessary, think that the core game could be "get rid of your hand in a certain number of turns or you die", and then turn the +2 into a -1 that lets you discard an arbitrary card from your hand?

Developer

hey thanks for playing! 

yes I am planning on addressing the problems with the camera in a future update. You have an interesting idea removing the enemy. I did not go this direction because I was going for the fantasy of making your opponent draw hundreds of cards. But I do appreciate the feedback. In the short time I had for this jam I did not get to implement a lot of the features I wanted to and I will be adding a lot more soon in a few weeks 

Submitted (1 edit)

I love UNO and your version adds to it. The amount of cards in the hand becomes hilarius. For those unaware, you can move the camera with W and S or the arrow buttons

Submitted

I think the camera needs some work since it can be hard to see the card in play from your hand, but other than that I really enjoyed this one!

Developer

yes I’ve gotten this feedback about the camera a few times and and I’m planning on releasing an update to fix this and add a lot more upgrades to give the game more depth. Thanks for the feedback! I’m happy to hear you enjoyed my game!

Submitted

this is very fun! simple but addictive. very well done for a jam game.

Submitted

As a roguelite fan, I really liked this and I think at a certain point I lost track of time while playing it! It clearly needs polish but I think the mechanics are already quite solid for a jam!

I read you'll keep working on it, so I wanted to tell you to pay attention to the balancing of the upgrades. Specifically the +1 discard, I think it can be really rapidly broken since you can have so many discards (I think in the end I had 13) that you can simply create a chain of cards and discard your full starting hand in one round, I rarely saw the opponent play. I think it might be balanced by making it less probable of an upgrade, by creating more types of cards (more types of cards -> less probability to chain the whole hand), maybe making the starting hand bigger as the game goes on or even just making the two players start alternating (So you can't destroy him in one turn).

But I want to make my point clear, it's a really good vertical slice! I'll check on it in the next weeks to see how you keep iterating it! Great job!

Developer(+1)

hey thanks for playing. And yeah I totally agree that the discard needs some work. I was actually already thinking about increasing the hand as time goes on, I think that’s a really good idea. Thanks for all the feedback!

Submitted (1 edit)

The default camera position makes it hard to see the played card cuz it's blocked by my hand. Preferrably, I'd be able to easily see both.

I did find this UNO roguelike interesting though :) 

Developer

thanks for playing! The original goal of this project was to create exponential growth in the amount of cards you draw and play. Unfortunately I ended up not having enough time to implement vary many upgrades so you don’t really end up drawing 100s of cards like I had envisioned. Anyways that’s why you don’t have a very good view of the deck in the default camera position, you were meant to have hundreds of cards in your hand making it impractical to show the deck at the same time. I do plan to release a few updates after the jam to flesh out the upgrades and bring it to more closely align with my original vision. If that sounds interesting to you feel free to check back in a couple weeks or so when the game is updated.

Submitted

Simple, but nice )