Very cool idea. It took me a few tries of immediately failing to figure it out, but then I got to round 6... and thought "how hard could this 'bait' card really be?" and instantly lost. :')
It seems like the difficulty comes mostly from having a mix of cards; is there any incentive for the player to not pick the same thing over and over? In my run, I just kept choosing feint, which made it really easy (if there's a card applied, don't click; otherwise, click normally). It seemed like I had the option to basically choose that indefinitely, so I wasn't forced/encouraged to try others; I just clicked bait for fun (...or because it baited me?).