I had fun! I assume the room with no portal is the last room, I got there with a full 1:04 :)
Play Hang On
Hang On's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #4918 | 2.977 | 2.977 |
| Enjoyment | #5118 | 2.818 | 2.818 |
| Creativity | #5704 | 3.023 | 3.023 |
| Narrative | #6392 | 2.114 | 2.114 |
| Audio | #8838 | 1.727 | 1.727 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A player has to exit a cave before a countdown reaches 0. A players actions change the countdown.
(Optional) Please credit all assets you've used
https://maaot.itch.io/2d-browncave-assets
https://bojedima.itch.io/darkassassin
https://www.behance.net/gallery/47547633/EPOCH
https://juliocacko.itch.io/free-input-prompts
Comments
The player physics are kind of awkward, like the hitbox feels like it's round and you'll just slide off the edge of corners. The grappling hook doesn't work the way I'd expect it to
Hang on, (haha get it) this game is a good speedrun game! I had a little bit of trouble with the grappling hook, and I like how jumping whilst grappling gives a boost in vertical velocity. However, I would say this game is pretty well made and polished. I think if I was skilled enough at this, I would definitely have a lot of fun trying to speedrun this game, but I still had fun during my run anyways!
That's a really good game, one small thing i noticed is that if you don't jump at all and the jump in the air, you have 2 air jumps, i recommend to not make the normal jump only possible when the player's touching the ground...
Good work! I would try to make the controls a bit less floaty and sluggish, the countdown timer makes it more important to feel faster I think. but that would mean tweaking times too. Just noting if continuing this one.
This is a really neat game! The grapple hook was challenging and sometimes I found the spike colliders a little unforgiving, but I like the concept, especially having to move forward and being punished for hesitating I thought was a good idea. Good job!
Cool idea of a platformer bound by time! I've just struggled a bit with the grappling hook mechanic. Funny thing is that I had a grappling hook in my game, but mid-jam I got rid of it because of the bugs and stress of not getting it to "feel right". I couldn't manage to even get it working properly, congrats on having implemented it!
Quite a platformer! I struggle a bit with the grappling hook feature, I'm not sure when it's going to shorten or lengthen the rope. Because of that I didn't manage to pass the big climb with spikes on the wall. But it's great work. Love the atmosphere and the gameplay. Congrats!
Thanks for playing and you feedback!
Mastering the mechanic is a bit of a challenge. The hook is based on the initial momentum of the player. I used it always as help to get higher after the first jump. Basically jump -> hook -> second jump, this should give all the momentum needed to complete the game.
We also included a solution video in the description in case that helps.
very challenging! grappling hook feels pretty good to use, and although losing the countdown can be a bit unforgiving it's a solid game!
It's a good concept, movement are a bit wanky but when you get used is funny to speedrun it :D
Hey, fun game though I found the grappling a bit difficult to use (but you can say the same of my game hahah).
The idea to change the way the timer runs depending on the player's moves is really good ! The art is nice and I like the atmosphere :-)
I didn't have sound I don't know if I'm the only one to have this problem ?
I like how the speed of the countdown varies based on if you're moving/moving backwards. Fun game.
Nice concept !
I just struggled a little bit to understand the click action, but it was fun, great job !
Nice game , I beat it too I beat it with 46 seconds and after 25 retries.







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