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Time Trial's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1045 | 4.000 | 4.000 |
| Enjoyment | #3638 | 3.133 | 3.133 |
| Artwork | #6870 | 2.533 | 2.533 |
| Narrative | #8208 | 1.800 | 1.800 |
| Audio | #10062 | 1.200 | 1.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You complete as many levels as possible before the countdown reaches zero; the countdown is almost the sole limit on the player as it is also tied to object placement.
(Optional) Please credit all assets you've used
Button icons: https://thoseawesomeguys.com/prompts/
Font: Metropolis by Chris Simpson
(Optional) What would you like to be called if GMTK features your game?
Adrian
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Comments
great take on the theme! wallrunning is fun, although the max speed feels a bit high and the acceleration a bit low.
i really love the concept for this one. i thought the editor felt very intuitive. i think the player accelerates a little too slowly, but other than that the movement also felt really good.
Love the idea! Some notes I took during testing:
Cool idea.. Its an interesting concept and can definitely be expanded into something good..but rn..the movement and control arent polished enough to properly enjoy this experience...Still bro it was good...Great work!!
Thanks! I'm wondering, what specifically feels unpolished to you about the control and movement?
Really cool idea. Love the concept. The only downside is the controls who are hard to play with.
Fun idea! Would love to see where it could go, given more time. It's easy to imagine a lot of cool parkour mechanics and level pieces that could be added if you took the idea further after the jam.
Cool idea for a game! I think it really needs mouse controls to look around to feel better, but I do like the speedrunning concept here.
What do you mean by mouse controls? There is standard first-person aiming with the mouse, although it's possible that wasn't working for you as the web export seems a bit janky. Or did you mean something else?
During the player control part after you set down your platforms. The camera stayed straight forward and I wasn't able to look around. I was playing on the web export. It may have been that.
Yeah, you should be able to still look around there. If you click inside of the game window it should recapture the mouse.