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Counterspell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4090 | 3.360 | 3.360 |
| Enjoyment | #5375 | 2.760 | 2.760 |
| Audio | #5586 | 2.560 | 2.560 |
| Artwork | #7941 | 2.280 | 2.280 |
| Narrative | #9461 | 1.520 | 1.520 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The magic type tiles and the clock change after a countdown to make the player move constantly move like a clock
(Optional) Please credit all assets you've used
See the description for full credits.
(Optional) What would you like to be called if GMTK features your game?
Kandax Games
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Comments
yes, was not easy to figure out! Some introduction would help a lot. ;)
The attacks seem a bit too strong. I can easily defeat the enemies regardless of whether I use the correct element or not, but I like it.
I don't really understand anything but great game!
Even though I could not really see the connection with the "countdown" theme, I think the angle is original and fun. A 2d-shooter that has period-boosts would stimulate adaptive gameplay, develop and work that out further! I think there really is an unpolished gem here (under all those icons over the floor :p)
I am happy that you see the vision of the adaptive gameplay too! Maybe my goal to be too innovative and avoid time constraints made me lose the sense of the theme. The timed "type clock" (on the bottom right) might also be too distant from the countdown theme too. Thank you for playing and leaving very useful feedback :) !
Actually very creative, very confusing at first i agree with others but fun!
Glad you had fun! I gotta work on the first impressions lol. Thank you for the feedback
Sorta confusing at first, but once I knew about the elements, it was easier. Nice game!
The learning curve is steep for sure. The bright, jarring icons probably don't help lol. Thanks for playing!
A bit confusing at first, but I like how the elements interact with the game. I'm more incentivized to approach during fire, as opposed to the incentive for passivity during nature.
That's great feedback! Balancing the different elements and making the icons less jarring is going to be my next step for sure
Got almost 2k points, fun little game!
I am glad you had fun!