Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GameBarrel

115
Posts
3
Followers
1
Following
A member registered 15 days ago · View creator page →

Creator of

Recent community posts

Thank you so much for playing it was great to watch someone play live as I could see some flaws in the design while you were playing! We are going to make a full release for play store and steam so if there's any features you wanna see or improvements please don't hold back as we want to release the best version of this as we can :)

Ok full disclaimer, I am not a fan of cooking games, but I gave it a try to see if I could give some feedback. 
The art feels like it's handdrawn in paint or photopea with a brush. Love that. Not too much art techniques just simple straightforward character designs and they have turned out well. The art in general looks very cohesive and binds the game together. I would love to see you make something that would be more my genre, but that is simply a matter of taste.

You have a great font selected, but in the narrative some things present themselves with an "amateuristic" font, which I assume is deliberate to add to the story. Some people might not get that, but I find it humorous. 
 
Well done! 

This would go so hard as a roguelike. Would require a lot of level design but honestly doable. I like the atmospheric effects (darkness/lighting) and the art is very stable. Nice job!

I'm pretty sure I've seen a very similar game on steam. Quite the fun concept! 

I like it. This is a very nice technical demo of something new you tried, and I think it might be a useful mechanic to build on further for future games, like perhaps some diving game, mine-explorer thing? Good job!

I love the countdown theme incorporated as making the countdown the playing field. I think that different music would have sold the panic that comes with an ever-narrowing playing field. Well-executed! It's immersive and fun. Well done.

Finally, we found the person in charge of naming all those Animes. I like the time you've spent in the UI. You've genuinely added depth to what on the surface looks like a very simple game. I would have tried to spend a bit more time on the art, but time is a luxury in game jams. Well done!

My laptop is going for liftoff when I run the game, but other than that I think it's an original frogger. Well done!

Why does this game make me thing of the old final fantasies so much? Love the vibe and gameplay. I do think that with a bit of shading on the background squares it would come across much more deliberate. Great game!

I found the game a bit confusing and didn't understand the additional abilities I got, I did apricate the simple concept

I'm failing to see the countdown. But the idea of making these art piece is hilarious. I do feel like if you would have taken the sounds a bit more serious it would be a more cohesive experience, and perhaps a bit of a background? Fun game!

I am sensing a hollow knight influence! You master the colors very well, and the entire game has a very coherent feel. The game goes big on the narrative and is in it's entirety a very enjoyable experience. I feel like a very slight movement dampening would really give the game some polishment, but otherwise well done!

It's obvious you've just started developing games. You've finished something playable and I think thats a big win. For your skill development you could take a look at animating things a bit, effects, and how to make something look a bit more polished like movement dampening. 
UI too! focus on UI a bit and you'll be making interesting games in no-time!

Finding a go-inspired game is pretty original this Jam. Clearly visible that your artist has a lot of experience with drawing anime. I'm a sucker for roguelikes and you tickled that nerve. amazing submission.

The reason why I'd score this a bit lower on the gameplay aspect is because the counting thing is solved. If you're the one going first, you're always able to win. Regarding the art I was very amused. The design is cute and coherent, and I'd love to see you develop something with more gameplay value in this style!

cell-based games and growth simulators have a special placein my heart. I don't see the countdown theme come back in the game much, but it's a very enjoyable game!

I can't start the game!

I think if you would have sped up the movement speed a bit it would have been more enjoyable, but you applied dampening which I see a lot of other submissions have skipped! You manage to do a lot with just black and white, and thats impressive. Well done!

I believe you could have done more with effects and the narrative if you had more time, but thats a game jam! Typical application of the countdown theme. Would have loved to see less repetition and more diverse actions. Nice submission!

Diablo meets Windows 98 popup virus hell. Fun concept, and nice application of the team. Well done!

Very big on the narrative. The dialog is well written and engaging. I see a lot of elements of a game that can pull you in and captivate you. 

I am a fan of the grim style, but I think if you were given more time it would have been executed better. Very enjoyable experience. 

It's like "keep talking and nobody explodes" but single-player. Well done. 

Big on the narrative. I loved how well you take the player through the intensity of it all. Super well done! 

I tried it on a touch screen, but I did find the game a but slow. I love the style though! Very nice. 

Quite hard to grasp, I think the game would benefit from a but of a tutorial. Otherwise ncie game! 

Yeah the vibe stands out to me as well. It's very captivating! Great job. 

Blocking and attacking had a super nice feel to it, I found the purple hand a bit confusing but loved the concept of fighting a clock while on it and forcing the time to go down

Really smart idea having the player want to go quick as they have a timer but if they go quick they are more likely to take damage which reduces their time, I would love to see more levels and enemies . Would've been good to know about the spells in game as after beating it I looked below and saw there was spells that could've helped me haha. loved the design of everything but the Chronocide particularly.

I really liked having to unlock the pockets and the physics of the explosions and the visual effects of it were really smooth. It was hard to get the power I wanted for some shots as if your ball was close to the edge the power was capped by your mouse going off the screen

Channeling my inner Kerbal for these rockets 

I think this is the foundations to a really great game. There's definitely some tweaks to be made like being clearer to the player about certain elements of the game (the objective, what happens if you don't end the dive and what is in chests) but you're definitely onto something here!

Well done. The countdown is significant and captivating. I've enjoyed myself :D

The vibe of the game really stands out. Well done. 

Love the artwork it reminded me of pokemon mystery dungeon kinda was super nice, I found the egg  mechanic a little confusing at first but definitely some real potential with some more levels and more twists :)

Idk if I was just goated but I couldn't lose, love the hand drawn artwork and the twist on the theme

First couple levels introduced the game and it's mechanics perfectly, really good idea for the game jam theme! Crazy impressive you made a level creator and sharer in the time too 

Honestly I am really not a fan of the overpixelization to the point that it becomes hard to read, especially when you have a game that needs to be understood a bit. Your game asks a form of patience from the user by requiring the understanding of rules and mechanics, and your main method of transfer is text. I would highly discourage using less-readable fonts.

That being said, It is fun. I'm having fun. I feel like picking the right upgrade allows me to cheat the system and I'm looking for synergies, which is what these games are all about. Well done, highly enjoyable.

It is not often that you see someone create a game that excels mechanically. Rare gem. The game has nice bits of humor in it too, very pleasant experience. 5/5 for creativity and enjoyment

The concept of using your time/life to pay for game-actions is new in a card battler I believe. I think the short time of the jam got to you, but you should definitely continue to concept!