Thank you so much for playing it was great to watch someone play live as I could see some flaws in the design while you were playing! We are going to make a full release for play store and steam so if there's any features you wanna see or improvements please don't hold back as we want to release the best version of this as we can :)
GameBarrel
Creator of
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Ok full disclaimer, I am not a fan of cooking games, but I gave it a try to see if I could give some feedback.
The art feels like it's handdrawn in paint or photopea with a brush. Love that. Not too much art techniques just simple straightforward character designs and they have turned out well. The art in general looks very cohesive and binds the game together. I would love to see you make something that would be more my genre, but that is simply a matter of taste.
You have a great font selected, but in the narrative some things present themselves with an "amateuristic" font, which I assume is deliberate to add to the story. Some people might not get that, but I find it humorous.
Well done!
I am sensing a hollow knight influence! You master the colors very well, and the entire game has a very coherent feel. The game goes big on the narrative and is in it's entirety a very enjoyable experience. I feel like a very slight movement dampening would really give the game some polishment, but otherwise well done!
It's obvious you've just started developing games. You've finished something playable and I think thats a big win. For your skill development you could take a look at animating things a bit, effects, and how to make something look a bit more polished like movement dampening.
UI too! focus on UI a bit and you'll be making interesting games in no-time!
The reason why I'd score this a bit lower on the gameplay aspect is because the counting thing is solved. If you're the one going first, you're always able to win. Regarding the art I was very amused. The design is cute and coherent, and I'd love to see you develop something with more gameplay value in this style!
Really smart idea having the player want to go quick as they have a timer but if they go quick they are more likely to take damage which reduces their time, I would love to see more levels and enemies . Would've been good to know about the spells in game as after beating it I looked below and saw there was spells that could've helped me haha. loved the design of everything but the Chronocide particularly.
Honestly I am really not a fan of the overpixelization to the point that it becomes hard to read, especially when you have a game that needs to be understood a bit. Your game asks a form of patience from the user by requiring the understanding of rules and mechanics, and your main method of transfer is text. I would highly discourage using less-readable fonts.
That being said, It is fun. I'm having fun. I feel like picking the right upgrade allows me to cheat the system and I'm looking for synergies, which is what these games are all about. Well done, highly enjoyable.
