this is such a unique idea! having that giant evil deity watching over everything in the background looks amazing. awesome work!
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Amadal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #520 | 4.200 | 4.200 |
| Narrative | #664 | 3.650 | 3.650 |
| Artwork | #1666 | 3.800 | 3.800 |
| Audio | #2468 | 3.200 | 3.200 |
| Enjoyment | #4177 | 3.000 | 3.000 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is trapped inside a mysterious deity's hourglass, forced to reassamble lost relics before he is swallowed by the sand.
Comments
It's a good idea, but it was a little too difficult for me. Maybe you could experiment with the camera perspective.
What a lovely jam submission, I got pretty close to finishing the game but started to get a little frustrated with controls, I found jumping on things to take significant effort at times, and that paired with one of the powers letting you swing around, but after you finish swinging and go towards the top you must use the dash ability, and I found it pretty difficult not having a chance to access both powers at the same time. Because if I miss my window, I can no longer swing around and just have to sit at the bottom until the time runs out (which I could be wrong, but there was no indicator of when it did run out) to be able to restart. 3D platformers already have an inherent awkwardness to them already, so I found everything in combination was a little unfair in practice.
I really loved the concept and it carries itself past all it's difficult quirks with it's charm. I think with some polish and reorganizing/reworking some of the mechanics I think there is no reason it couldn't be a full game/steam release.
I love the idea of moving up while objects in sand are sliding down past you, and you use a slowly falling platform to move up, but I found it still plays pretty close to the bottom most of the time. So I think reworking to have you be smaller within a larger sand glass would carry the execution further.
I think maybe it should of been a collection of levels, like you have this amount of time before your level flips and lose all progress. So if you fall all the way down, you try climb back to the top within the time.
All in all, a great jam submission and a pretty high concept idea to pull of in the time frame given, pat yourselves on the back, keep making games! Proud of you!
Thank you for the detailed comment!
I've already started working on an update that addresses most of these issues. I've slowed down and smoothed out player movement a bit to make landing on platforms easier and force the camera to follow more closely. Also reworked the design of the second and third level to make it a bit more intuitive, especially the spider swinging one. Will upload the new version after the jam.
the visuals of the game are sooo cool. And I love the concept, it reminds me of the hourglass twins from Outer Wilds
A platformer inside of an hourglass was a really smart way to twist the theme, I also really liked swinging around on the third mask haha.
Love the evil dude watching over the scene !
Had some fun Good looking game
Putting the level inside an hourglass was a brilliant take on the theme! Good job!
very unique game!! i enjoyed it overall :D the movement is a bit unresponsive, and the camera is a little akward. this would be much better if there was a clearer tutorial :D
The camera can feel a bit awkward at times and its not super clear on what to do but the overall gameplay is fun. I like the story and the level design with the deity watching you in the background. The art/music/UI is also very nicely done and gives the game a lot of character. Levels were also well made and challenging, had lots of fun playing through this one!
Although the art and sound design/music are really great, the game definitely has a few rough spots in terms of gameplay. It is not immediately clear to an average player what the objective is and the camera seems weird. But, the story is pretty good and as mentioned the art and sound design are pretty good. Pretty solid game overall!


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