I liked the art a lot, and the idea is interesting but the difficulty is kinda hard, i think one of the things that was making it too hard for me is that if you hold the key the character won't stop moving, so sometimes while tapping the keys if i tapped and held a tiny bit more before letting it go it would jump 2 slots or more in that direction and it confused me.
Obleynix
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Wow, this one got me good haha very fun, after you reach the billions i think the progress becomes too slow if thought out as a single session game, like all my upgrades are at around 2-4b i get around 2b/day so it becomes very hard to expand or to buy out rivals, for example a tiny rival in the map rn will cost me 84b which will take me around 42 days to reach. i let it run and then got 100b and bought the thing which supposedly multiplies everything but idk if it's broken or smth it didn't seem to work. Gladly there is the cheats menu in options but even with the 500T i couldn't get to the end, had to use the cheat to see the end of the game.
I like puzzle games so i'm biased haha but i think the later levels have a bit much of noise and skill rather than puzzling itself, like how the last level you are just trying to time it and not necessarily learn something new or exploring the mechanic in a different manner, but i think it was very creative, has many levels and overall you explored the mechanics very well. Nice game, i had fun.
Thanks! Yeah i probably ended up having that developer difficulty mentality where the game feels too easy for me because i already played it many times so i ended up maybe making it too hard and yeah the levels were kind of randomly generated but there are not so many patterns the generation only arranges tiles in orde for you to be able to go up, i think it suffers from not being very great at being replayable so yeah you'll probably not play long enough to get used to the tiles
This game was very fun to play! That was great level design, at no moment the puzzles felt impossible(or felt like brute forcing it) and often it made me rethink my approach, i really felt clever playing the game! I was glued to the game to the very end! Music and art felt solid and cute, the entire experience felt very polished!
I've got this game working with ECS in unity, unfortunately it doesn't support webgl, though it is visually cool, i didn't find how to make the idea fun, so i'm kind of stuck. There are many things i
can do to the idea but they all feel like a job instead of fun and working with ecs is new and hard to me.
At the beggining it's quite hard to control the rocket but after a while i got the hang of it and it's quite fun, having to be careful while moving the rocket because of the physics makes me think twice before flying and i like how the upgrades are meaningful they really give you a big advantage but you have to be careful to get them because if you speed up too much you can crash. Nice game!




























