graphic were nice , add tituriol level for noob like me
Play game
Phantasmal Ruin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #26 | 4.360 | 4.360 |
| Enjoyment | #85 | 4.320 | 4.320 |
| Artwork | #115 | 4.600 | 4.600 |
| Creativity | #836 | 4.080 | 4.080 |
| Narrative | #1613 | 3.200 | 3.200 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
explosive countdown
Comments
Love the vibe of the game! It's also quite fun to use the bomb's knockback to move around. If you're thinking about adding more puzzles, make sure they can't be too easily brute forced by spamming bombs (that's what I did to unlock a door but I'm not sure it's actually what I was meant to do). Anyway, great work, the game feels really polished!
This is incredibly well done. The graphics and gameplay are immaculate! Congratulations!
Extremely impressive work, the art, music and effects were great, the creativity within the puzzles and bomb types kept me interested. The boss was amazing as well.
The only two things I can nitpick on is the fact that if you spam left-click the sword sounds continue regardless of attack speed and the fact that I have no clue how far I am into the boss.
Keep going! I can't wait to see where this goes.
That's really a loooot made in just 4 days, great job guys. With such cool bomb mechanic I don't really found too much use of the slash. The fights (apart from boss) felt rather lackluster, but the puzzles with bombs and overall dark and moody vibe was awesome. Also - nice shaders, really made those explosion "pop".
This art is beautiful! I saw someone in the other comments recommending you to implement a bomb cooldown, which is probably a good idea if you want to turn this into a full game, because the boss was really easy to beat, by just spamming bouncy bombs. But it was fun seeing how chaotic they all were! I just think for a full game, it would get old if every bossfight was cheesable that way. Also, I do think the pacing could use some work; the 2nd, 3rd, and 4th bombs felt like they were all given to me really quickly, but I understand that it's a jam and time is limited. And, I think the amount of stuff you coded into this game makes up for it. Great work!
This is CRAZY for four days, using the bombs to move other bombs and create platforms and everything was so intuitive and fun! This feels like it could support a full game with more time to design levels and puzzles. Really great work!
As many said, it is short but have a really good feeling abot the mechanic, graphic and music, well done!
Short but very satisfying and hella polished experience. The boss fight is a little confusing, but the overall enjoyment wasn't ruined. It's one of the games that was hindered by limited development time, because I WANT MORE of this!! What a lovely game, well done.
Incredible work with amazing graphics and sound! can't believe you pull this off in just 4 days! > v<
I think we can all agree that this game looks amazing for a game jam. The sound and atmosphere are also stunning.
The bombs are a fun mechanic and allow for a lot of interesting gameplay. I feel like this could be expanded quite a bit given more time.
A small issue I encountered, I got reset to a very early point when I died to the boss and had to play through most of the game again, though I might misunderstand the checkpoints.





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