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JuniorMeowMeow
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I had so much fun with this game! Great execution of fast-paced combat. I really like the variety of options for attacking and how rewarding headshots are. The mechanics look simple, but mismanaging your bullets even a little bit can easily get you killed. It was very difficult at first, but once I adjusted to it, I could vibe along with the game. All of these things combined made my experience very satisfying. It's a shame that each stage is a bit too short, so I couldn't hear the full remix of the Cirno theme. (Great music, by the way.)
I'd rate this game 9/10 (minus one because Cirno is baka. Why doesn't she just freeze the enemies anyway...)
I'm not sure if this is a bug or not, but after I passed the 3rd or 4th stage (I can't remember because I was too focused on the game), I got stuck on a gray screen like the image below.

Cool game. Even if it doesn't use the countdown theme much, it has a lot of features to offer despite the short development time.
The sword attacks feel a bit unresponsive, as there seems to be a delay between the attack animation and the actual hitbox. Also, sometimes the slow effect from the blue enemy never wears off (I'm not sure if it happens when I kill it before the slow attack hits me). It also seems like enemies like to get stuck on the chests, especially the large ones.
Aside from that, the gameplay is fun. The skills are very OP. The Invincible skill is really strong with its short cooldown, and Void Form one-shots everything.
The count is literally going down in this one... Also, I'm really digging into this game...
Jokes aside, I had so much fun with the game! It's very polished, and the controls feel great. The puzzles are also well designed. I can see so much potential of this game if it's going to be expanded further.
The turn-based movement combined with real-time obstacles that get faster as the game progresses is really chaotic, but that's what makes it fun. Somehow, I started moving faster along with the pacing of the obstacles, like it was a rhythm game (and then I actually fell into a crack).
Anyway, the game is fun! I'd definitely come back after the full release.
This game is fun! The gameplay is very addictive, and the upgrades are really satisfying.
The upgrade that square value on minus is very OP, and the 0/1 upgrade has saved me from so many bad situations. Maybe I just haven't found the right upgrade yet, but the plus-only bosses are very tough and ended my run.
This is my favorite game so far! The concept seems like it wouldn't have much to offer, but your execution is perfect!
This game is "golf, but I can do anything." By breaking the basic rules of golf, it enables much more creative level design. The visuals look simple, but they're perfect for this game, and the instant replay really emphasizes how much I messed around with the golf. Also, the sound design is really good. I had a great time vibing with the music while playing. This is a 10/10 game for me.
That last level is brutal. I almost gave up so many times, but I finally managed to beat it.

I really like both the concept and the execution! The way the countdown timer is integrated into every part of the game is very smart. The time on the floor and the buy phase also enable many different strategies and encourage players to take risks (I got too greedy and messed up after saving too much time on the floor).
My favorite moment was when I created a chain reaction that blew up the entire map. That was very satisfying!








