The walking was a bit slow which means you spend a lot of your time walking backwards and forwards through the room and most of the working and socialising tasks did not result in anything interesting happening, I think if events happened more frequently at work and during socialising you could tell some interesting stories through little vignettes and add more story to the game. I like the idea of multiple endings as well, I started seeing how low my cleanliness and hunger could go and got the died of hunger ending in my sleep on day 20.