really like this game. the shadows that show your previous attempts are cool but kinda distracting. so idk how you can keep the replay shadows without being distracting.
Play game
Blasts from the Past's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3694 | 3.438 | 3.438 |
| Enjoyment | #5733 | 2.688 | 2.688 |
| Artwork | #6985 | 2.500 | 2.500 |
| Narrative | #7497 | 1.938 | 1.938 |
| Audio | #10151 | 1.125 | 1.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a bomb and there is a countdown till you blow up.
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
Hutzpa
Comments
Was kinda annoying when the ghosts don't follow your position but this was a cute little puzzle game with some neat aha moments! Wish there was audio for sure, but the puzzles are pretty dang interesting, the kind of concept that has a lot of promise to it.
This was pretty fun, and I like the concept. Unfortunately like some others, I got stuck on Level 3.
Really cool concept! Unfortunately, the ghosts being inconsistent makes it pretty difficult to play (I gave up at level 2). If you fix that bug and add some audio, I'm sure it will turn into something great!
I actually enjoyed this quite a bit! The puzzles were well designed and I managed to beat all of them. Sadly, levels 3, the physics are a bit weird and hard to work with. Not to mention the ghost sometimes don't repeat your position properly. Keep learning gang.
Cool idea, and I couldn't figure out level 3 too I thought you had to get the boxes over there xD. But sadly even after knowing the solution I wasn't able to execute it
I assume you are recording the movements for the ghosts, as opposed to their position? The ghosts were often quite different from what actually happened, causing me to quit on level 3. Saving the positions of the player instead of the movements I think would make this alot better and more consistent. I do think a puzzle game like this would be fun to play if the ghosts were more consistent. I also do feel level 3 was a large jump in difficulty from the previous levels, and couldn't figure out a solution, especially considering pressing R reset all the ghosts, forcing you to jump off the platform to keep them if you wanted to restart. (perhaps a full-reset and a soft-reset would be better?)
I was stuck at level 3. I was supposed to blow the boxes all the other way?


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