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joelb293

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A member registered 48 days ago · View creator page →

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Thanks :D

Thank you!

Wow this is so cool and so good! I really loved seeing all my players do their thing without me touching the keyboard, very satisfying. The art and the character are so nice too, each one has a unique role it's very well thought-out. Unfortunately I wasn't able to beat it because eventually there would always be one of my player dying in the time loop even though I had killed the enemies in the last run.

I thought I had to break it with the sword first. Yeah I could see the vision with the clones helping, but if you are faster than the clone then it you have to wait for it or do it again. Or if you have a better run where you let your clones do the job, then in your next run you have to push the boxes anyway. But otherwise the clone killing enemies was very helpful and I used it alot

Thanks!

Thank you! I didn't realize this was a hard jump but now that I think about it, the timing is pretty tight yeah. If you want to give it another try to experience the portals: the timing of the 3 jumps seems to be about the same as the beat of the music (which is totally unintentional lol). It also seems to help to press Right only when you think you cleared the height.

Probably one of the most fun games I have played! It's dynamic, the movement feels good, it has a long duration and I never got bored. On top of that you managed to put 3 unique boss and they were well designed. 

And the fact that you accumulate time over runs means that even if you suck, eventually you will be able to beat it. If there is one bad thing I can say is while the levers are fine, I feel like the breaking the blocks+pushing the box kinda broke the flow and lead to collisions with my clone.

I just tried and I think it's fine like that, it's a nice secret and if you get it it makes the game pretty easy

Thanks, it means a lot I am a programmer first and I am just winging it :)

Ahh interesting, I tried killing the plant enemies or examining the bush but couldn't find anything. 

Was the other gate a sneak peak of an upcoming level ?

Thanks for trying it out! Yeah I don't know why the arrow keys don't show up in the web build (it worked in Godot). Clearing portals are the Q and E keys. I suggest having one hand on WASD position and one hand on Arrows position. You can look at the game page for more details including controls. Good luck!

It was great but I couldn't figure out where to go next after climbing for a bit. And I didn't understand how to wall jump as everytime I tried it would send me flying in a direction I didn't want

Triple even!

Thank you, check out the video if you are stuck! There are also tips on the game page, but it only gets worse after that ^^'

Wow I really enjoyed this, it was a very creative idea! The mage's spells were fun to figure out they were each very unique. And the enemies don't just attack you, they use the system against you to make it harder to attack. On top of that, the visuals and the soundtrack are pretty good. Very impressive.

The assets, dialogues, lighting are well made, but I didn't really like the gameplay

I'm sorry if it sounded negative, I wanted to say great job regardless! This is just my opinion and it's a great game overall!

I like hard games and platformers, but man this is so brutal and unforgiving... 

For me to enjoy it, you would start at the beginning of the level, not the whole game. The timer just kills you mid-run, and makes the level harder while you already struggle; even if a good concept, I would remove the timer. And for the levels themselves, either make the pink balls not kill you or don't put so many spikes. I also didn't understand the canons, sometimes they would shoot red, so I couldn't progress while the timer is going down and we only have 20s to spare.

But it's clear a lot of effort went into this, the production is very good and it feels good to play. I enjoyed the first 2 levels and basing it off of that.

The graphics were very well done!

 I beat the final boss but I didn't really enjoy the game, I went down while collecting items and I won. I guess it's just not my cup tea 

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This is a neat game, I completed it all the way through. I found the controls very straightforward, (I had no issue with them and really liked the physics, I  have no clue what people are talking about?). The assets are and the music are pretty nice too.

What feels like a big oversight to me is how the timer does not reset when you die, and how the platforms needs time to respawn too. This means I was stuck waiting for the timer because I knew I was going to die, or I had to wait for the platform, and then because I had waited for the platform, I had to wait more because I lacked time.

The concept of changing room was cool but what happened for me is 1/10 of the time it would be different, and the other times it was the same room (but even without that I had fun)

Thank you so much!

This is so good it needs more people playing it! There are many mechanics that are all interesting, different worlds each with their own music and their own assets. The controls are smooth and responsive.

My only "complaint" was that it was a bit too easy, but the final level and the two EX levels were pretty challenging

The idea is simple but the execution is great and the movement feels nice, I managed to beat the final level after lots of death !

It was fun, however I found most weapons a bit too similar

Great game that uses the theme in a very good way!

This is a good twist on the theme. This was hard but fun to master, great job !

I completed it all the way through! It feels a bit unfair sometimes, like how the garden wastes your key or messing up a puzzle and you have to start all over again. 

I would have played more, I actually went back in the dungeon with 1 HP and went to the desert gate but it wasn't opened. 

Nice game but a bit short with only one level

I had fun and liked the game juice in this one

After inputing the code, I got the message acknowledging my work but the new log wouldn't appear

I don't know what you tried, but IIRC the solution is to jump up the right platform. Then you activate the worm to go on it. You deactivate the worm temporarily to go down and then reactivate as it's falling. It also helps to have talked to every NPC to improve your hourglass

This is fyr! I like the fast paced platforming, the music, and the visuals. The the death screen is very cool and original. One of my favorite games

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I don't understand your comment, basically the clock says "highest depth:0", and every expedition is the same floor variation with rock/bronze/bats/slime. To start the expedition it only says "Floor 12" and I can't change it, so I don't know how to progress


EDIT: Ok after reading a comment I saw you have to break rocks in one of the room to uncover stairs underneath. I don't know how I was supposed to know that, I thought we were just collecting resources

Damn that sucks, I played through it more times than I can count, and only encountered one minor bug. I don't how even know how I could get stuck in a wall, maybe with the moving platforms? Thank you for playing though!

Thanks for playing, glad you liked it!

Thanks for playing! I had this "timed metroidvania" idea well before the jam and it was the perfect time to execute it. I am proud of the result, however for my 2nd jam, typical discrete levels would have been easier to manage and balance. 

Thank you for giving it your best! I agree the double laser section is too much of a ramp up and I would have done it differently. I started adding difficulty options like more checkpoints, more time, but only managed to add the button press duration.

I only have access to "Floor 12" which is always the first floor, so I couldn't progress much

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I really like it and would have played more! The mood and visuals are charming and the puzzle mechanics are unique, I have never seen that